Hi,
Just a note to say this is now completely resolved.
It was my fault, the stereo failed in my application because I was setting up
the display settings of the 3D view after adding it to the composite viewer.
Anyone who is trying to get something similar to work please beware: The order
Hi,
I've been struggling with this for over a week now, its really blocking
progress on my project.
Basically, I can't seem to get quad buffer stereo working in any sort of
compositeviewer. For what its worth, both the osgcompositeviewer example and my
own application show the same error :
Hi Robert,
Many thanks for the quick response.
I'm currently testing on an Nvidia Quadro 600 on windows with drivers I've just
updated. I've enabled stereo on the control panel and I have seen other
applications (and the demo) working fine.
The linux build is on a virtual machine.. so I
Hi,
OK, I've made some progress. osgcompositeviewer seems to be producing frame
sequential output as expected when I use the -2 flag to full screen it.
The problem with the default settings was that the WSI graphics context wasn't
getting initialised with stereo enabled.
Still not playing
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