Re: [osg-users] Quad Buffer Stereo in osgViewer::CompositeViewer

2014-10-24 Thread Guy Barlow
Hi, Just a note to say this is now completely resolved. It was my fault, the stereo failed in my application because I was setting up the display settings of the 3D view after adding it to the composite viewer. Anyone who is trying to get something similar to work please beware: The order

[osg-users] Quad Buffer Stereo in osgViewer::CompositeViewer

2014-10-23 Thread Guy Barlow
Hi, I've been struggling with this for over a week now, its really blocking progress on my project. Basically, I can't seem to get quad buffer stereo working in any sort of compositeviewer. For what its worth, both the osgcompositeviewer example and my own application show the same error :

Re: [osg-users] Quad Buffer Stereo in osgViewer::CompositeViewer

2014-10-23 Thread Guy Barlow
Hi Robert, Many thanks for the quick response. I'm currently testing on an Nvidia Quadro 600 on windows with drivers I've just updated. I've enabled stereo on the control panel and I have seen other applications (and the demo) working fine. The linux build is on a virtual machine.. so I

Re: [osg-users] Quad Buffer Stereo in osgViewer::CompositeViewer

2014-10-23 Thread Guy Barlow
Hi, OK, I've made some progress. osgcompositeviewer seems to be producing frame sequential output as expected when I use the -2 flag to full screen it. The problem with the default settings was that the WSI graphics context wasn't getting initialised with stereo enabled. Still not playing