Hi,
I got it working, thanks.
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Hi,
What does the applyAsRenderTarget function do, and when should I call it ?
I have a TextureQuad with a osgCuda::TextureRect on it. The textureRect is
updated every frame with a frame from a video.
I want to render the quad on the screen and use the same osgCuda::TextureRect
in my
Hi,
I would like to use osgCompute outside the computation node, similar to your
osgEndiannessDemo example.
The only difference is that I want to use osgCuda::Texture objects.
From the example source:
Code:
// You can use modules and buffers in the update cycle or everywhere
// you want. But
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