Re: [osg-users] [osgCompute] Computation on a rendered texture quad

2012-02-28 Thread Jaco Cronje
Hi, I got it working, thanks. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45821#45821 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] [osgCompute] Computation on a rendered texture quad

2012-02-22 Thread Jaco Cronje
Hi, What does the applyAsRenderTarget function do, and when should I call it ? I have a TextureQuad with a osgCuda::TextureRect on it. The textureRect is updated every frame with a frame from a video. I want to render the quad on the screen and use the same osgCuda::TextureRect in my

[osg-users] [osgCompute] Computations outside computation node

2011-05-30 Thread Jaco Cronje
Hi, I would like to use osgCompute outside the computation node, similar to your osgEndiannessDemo example. The only difference is that I want to use osgCuda::Texture objects. From the example source: Code: // You can use modules and buffers in the update cycle or everywhere // you want. But