Hi,Sebastian
Thank you for your reply!
John
SMesserschmidt wrote:
> Am 08.07.2016 um 10:10 schrieb John Lee:
>
> > Hi,Alberto
> > Thank you for your reply.
> > The problem at the link you share is exactly what i have now. But I can't
> > find any solution on
that may be interesting to
> you:
>
> http://forum.openscenegraph.org/viewtopic.php?t=15809
>
> "John Lee" <> writes:
>
>
> > Hi,
> >
> > In my appllication, there are many child nodes in my root node. When i
> > dynamically remove its chil
Hi,
In my appllication, there are many child nodes in my root node. When i
dynamically remove its child node, i find the memory will not free
immediatelly, it will free sometimes, maybe it will free when i keep removing a
few child nodes, or it will free when i remove all child nodes? Why this
Hi Sebastian.
Thank you for your answer.
What i want to do is to detect if a bounding box is inside the view frustum,
but i don't know how to do. Can you give me some hints? I am new to osg.
Cheers
John
SMesserschmidt wrote:
> Hi John,
>
>
> > Hi,
> >
> > how to detect if an object bounding
Hi,
how to detect if an object bounding box collision with the camera frustum?
I wonder if someone can suggest me how to do such check?
Thank you!
Cheers,
John
--
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ate the
> View frustum as a Polytope and do the intersectons... I hope Robert will shed
> more light into this
>
>
>
>
> On Mon, Jun 27, 2016 at 10:20 AM, John Lee < ()> wrote:
>
> > Hi, robert.
> > Thank you for your reply.
> > I never use the Polytop
sector, creating a Polytope as the
> frustum.
>
> Robert.
>
> On 27 June 2016 at 07:30, John Lee <> wrote:
>
> > Hi,
> >
> > I don't know how to judge if an object is in the frustum? I want to get
> > which node is in the frustum.
> >
> > Thank you
if (cv && cv->isCulled(node))
> {
>
> }
> }
> };
>
> node->setCullCallback(new MyCullCallback);
>
>
> On Mon, Jun 27, 2016 at 9:15 AM, Trajce Nikolov NICK < ()> wrote:
>
> > something like this:L
> >
> &g
tor and do
> something like this in your callback:
>
>
> CullVisitor* cv = nv->asCullVisitor()
>
> cv->isCulled(node)
>
>
>
> On Mon, Jun 27, 2016 at 8:30 AM, John Lee < ()> wrote:
>
> > Hi,
> >
> > I don't know how to j
Hi,
I don't know how to judge if an object is in the frustum? I want to get which
node is in the frustum.
Thank you!
Cheers,
John
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67832#67832
___
robertosfield wrote:
> Hi John,
>
> On 30 May 2016 at 10:02, John Lee <> wrote:
>
> > It helps me. Now I load a lot of models in my scene, and each model is a
> > scene node in the scene graph. Is there any method that i can decrease
> > memory usage?
>
Hi robert,
It helps me. Now I load a lot of models in my scene, and each model is a scene
node in the scene graph. Is there any method that i can decrease memory usage?
Thank you!
Cheers,
John
--
Read this topic online here:
Hi,
First, I drew some tags dynamically using HUD camera on the render window size
which is 1100X679, but when I change the length-width ratio of the render
window size, the tags positions changed and it was wrong.
Can anyone tell me how can i solve this problem.
Thank you!
Cheers,
Lee
Hi,
First i drew some tags by HUD on the window size which is 1100X679, and it was
correct. But when i change the window's length-width ratio the tag's position
changed and it became wrong.
Can anyone tell me how i can solve this problem?
Thank you!
Cheers,
John
--
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