Hi,
Are there any plans for utilizing General Purpose GPU for matrix operations?
At SIGGRAPH 2008, there was a lot of discussion about utilizing the GPU this
way and some hardware independent libraries for using GPGPU do exist. I am
currently looking into this for future projects.
Thank you,
This is an exisiting project.
Here is the basic node structure:
Root
|
NodeA
/ \
NodeB NodeC
I want to disable writes to the color buffer before Node A, and then I don't
want to enable them
Trying to add video capture as the background to a scene.
I am not very familiar with osg and am working in an existing code base. The
render loop calls SceneView::Draw which apparently does all the traversal.
Unfortunately for me, it also clears the color buffer so I don't see my
video capture
Hi,
Can I do this?
I want to insert a state node in the scene graph before and after a certain
node (that has geometry) that will disable color buffer writes and then
enable them.
flow like this:
start-disable color buffer writes - draw node -enable color buffer writes
- draw next node
Is
Hi Robert,
I am a new user. I newly downloaded OSG 2.2.0.. I read the documentation and
followed the instructions for VS6. It did not work so I figured I had missed
something. It was not a flame! I work for a Japanese company in the USA and
I have only worked here for 5 months and they use VS6
Hi, I am new to this community. To qualify, let me say that I have
downloaded all the files for building the OpenSceneGraph 2.2.0 osg
core plus the applications and examples. I have configured builds for
both VC 8 and VC 6. I installed SVN so I could optain the latest
3rdParty items. I have built
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