Hi,
I would like to have two separate osgShadow::ShadowedScenes active in
the same view. For example, I'd like to have a box casting a shadow from
light 0 and a sphere casting a shadow from light 1. They don't need to
cast the shadow on the same object. They can be completely independent
Hi,
I have been testing some models with the new FBX plugin included in the
2.9.6 release. I am loading models with the example program
osganimationviewer. So far, all the models I have tried load and
initially display correctly, but when I press play the models do not
animate correctly,
Hi,
I have a question about osg::Textures. In my program I load an IVE file with
embedded textures. Once it is loaded, I traverse the subgraph with a custom
visitor which inspects each osg::StateSet. I find osg::Textures within these
statesets, and I want to get the filenames for the images
matrices?
If so that's what's mucking up your lighting:
http://sjbaker.org/steve/omniv/projection_abuse.html
2009/7/6 Julian Looser li...@roarmot.co.nz:
Hi,
I am using OSG in a multi-wall stereo rendering environment. We have three
walls, and we render both a left and right eye view for each
Hi Ulrich,
(The model and lightsource are a shared graph, right?)
Yes, that's right.
With regards to the different lighting, how is your model
tessellated? If it's coarsely tessellated and/or you're using face
normals then the lighting calculation might only be done on the corner
vertices
Hi,
I am using OSG in a multi-wall stereo rendering environment. We have
three walls, and we render both a left and right eye view for each wall.
To do this, in my application I create six osg::Cameras and update their
projection and view matrices each frame based on head-tracking. I add
the
Hi,
I was wondering if there are any known problems with using osgShadow
with a stereo setup. I'm using a Quadro with stereo enabled, but the
osgShadow example crashes, as does my own code that uses shadows. The
other OSG examples run fine, and my code works if I comment out the
shadowing.
PROTECTED] On Behalf Of Julian
Looser
Sent: Monday, June 09, 2008 5:04 AM
To: OpenSceneGraph Users
Subject: [osg-users] Manually setting osgManipulator transformations
Hi,
I posted a question a while ago about osgManipulator, but didn't get any
replies. My problem is that I want to be able to set
Hi,
In my application I am using the osgManipulator classes to let the user
translate, scale and rotate objects with the mouse. I used the
osgManipulator example as a starting point, and I have successfully got
my draggers, selections and command manager working nicely. So far so
good...
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