[osg-users] Two shadowed scenes

2010-02-10 Thread Julian Looser
Hi, I would like to have two separate osgShadow::ShadowedScenes active in the same view. For example, I'd like to have a box casting a shadow from light 0 and a sphere casting a shadow from light 1. They don't need to cast the shadow on the same object. They can be completely independent

[osg-users] FBX Skeletal Animation

2010-01-31 Thread Julian Looser
Hi, I have been testing some models with the new FBX plugin included in the 2.9.6 release. I am loading models with the example program osganimationviewer. So far, all the models I have tried load and initially display correctly, but when I press play the models do not animate correctly,

[osg-users] Textures and Images

2009-11-01 Thread Julian Looser
Hi, I have a question about osg::Textures. In my program I load an IVE file with embedded textures. Once it is loaded, I traverse the subgraph with a custom visitor which inspects each osg::StateSet. I find osg::Textures within these statesets, and I want to get the filenames for the images

Re: [osg-users] Consistent lighting across different cameras

2009-07-06 Thread Julian Looser
matrices? If so that's what's mucking up your lighting: http://sjbaker.org/steve/omniv/projection_abuse.html 2009/7/6 Julian Looser li...@roarmot.co.nz: Hi, I am using OSG in a multi-wall stereo rendering environment. We have three walls, and we render both a left and right eye view for each

Re: [osg-users] Consistent lighting across different cameras

2009-07-06 Thread Julian Looser
Hi Ulrich, (The model and lightsource are a shared graph, right?) Yes, that's right. With regards to the different lighting, how is your model tessellated? If it's coarsely tessellated and/or you're using face normals then the lighting calculation might only be done on the corner vertices

[osg-users] Consistent lighting across different cameras

2009-07-05 Thread Julian Looser
Hi, I am using OSG in a multi-wall stereo rendering environment. We have three walls, and we render both a left and right eye view for each wall. To do this, in my application I create six osg::Cameras and update their projection and view matrices each frame based on head-tracking. I add the

[osg-users] osgShadow and Stereo

2008-08-18 Thread Julian Looser
Hi, I was wondering if there are any known problems with using osgShadow with a stereo setup. I'm using a Quadro with stereo enabled, but the osgShadow example crashes, as does my own code that uses shadows. The other OSG examples run fine, and my code works if I comment out the shadowing.

Re: [osg-users] Manually setting osgManipulator transformations

2008-06-10 Thread Julian Looser
PROTECTED] On Behalf Of Julian Looser Sent: Monday, June 09, 2008 5:04 AM To: OpenSceneGraph Users Subject: [osg-users] Manually setting osgManipulator transformations Hi, I posted a question a while ago about osgManipulator, but didn't get any replies. My problem is that I want to be able to set

[osg-users] Manually setting osgManipulator transformations

2008-05-17 Thread Julian Looser
Hi, In my application I am using the osgManipulator classes to let the user translate, scale and rotate objects with the mouse. I used the osgManipulator example as a starting point, and I have successfully got my draggers, selections and command manager working nicely. So far so good...