Hi Fred, Robert,
In this case (cmake version < 2.6) the if(COMMAND cmake_policy) should
fail and not run line 25 at all. It seems that the command
(cmake_policy) was availbale in 2.4.5 however completely undocumented
(and later announched a new feature in the 2.6.0 release).
Find attached a CMake
Hi Roger,
On 12/19/08, Roger James wrote:
> I just did a build on a clean 2.7.7 source tree using Visual Studio 8.1.
> When I came to do the Release INSTALL target I got a failure whilst it was
> copying header files into the "\Program Files\OpensceneGraph\Include"
> directory. The error message
Hi all
On 12/15/08, Robert Osfield wrote:
> Hi Mattias,
>
> On Mon, Dec 15, 2008 at 1:35 PM, Mattias Helsing
> wrote:
>> I'm about to post a little improvement on the refdoc generation. It
>> includes an update of the doc/doxyfile.cmake template and an instal
Hi all,
I'm about to post a little improvement on the refdoc generation. It
includes an update of the doc/doxyfile.cmake template and an install
target for the generated documentation. The latter will enable
packaging openscenegraph-doc. I have some questions though:
1 I have updated and worked w
Hello Robert,
I get a compile error at:
c:\public\openscenegraph\src\osgvolume\imageutils.cpp(340) : error
C4716: 'osgVolume::clearImageToColor' : must return a value
on msvc2005 and osg rev 9326
cheers
Mattias
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Hi Robert, all
On Wed, Dec 3, 2008 at 1:19 PM, Robert Osfield <[EMAIL PROTECTED]> wrote:
> Hi Matthias,
>
> I was unware of CPack. It certainly sounds like something that might
> take us further along the road to standardising/automating more of
> this work.
>
> It would be great if you produce a
Hi Robert,
I have cmake-2.6.0. I had it before Intrepid; downloaded from
cmake.org and it has the proper CMAKE_CXX_FLAGS_RELEASE (-O3 -NDEBUG).
This suggests that the ubuntu archives might be the source of your
problem.
I - like you - also have cmake-2.6.2 installed with proper
CMAKE_CXX_FLAGS_REL
Hi Robert, all,
I have used the CPack program and module from the CMake suite with a
small (but production) project at my company. It didn't use CPack to
it's full extent nor did it ship for other platforms than win32. I
believe that it might be a good and fairly unobtrusive way of defining
packag
(but not here) so I will look into it and possibly
rebuild/resubmit. Basically I have used Mike Weiblen build scripts for
building these deps so if the msvc80 deps didn't do anything special
for these defines then I haven't either. I will get back with more
info.
cheers
Mattias
> On Mon,
Hi all,
I have seen in recent posts that people aren't aware of my set of
prebuilt binaries for vc90. It is here:
http://www.openscenegraph.org/projects/osg/wiki/Community/People/MattiasHelsing
It has been there since early sept.
A few people have requested that it be linked to from the win32
d
Hi Can,
On Sun, Nov 30, 2008 at 11:59 AM, Can T. Oguz <[EMAIL PROTECTED]> wrote:
> Thanks everybody. I'm so glad that you've shared a couple of minutes to
> guide me. As an IDE addict (MSVC), I'm right about to make some tough
> decisions such as moving on to Linux. I was thinking of Eclipse CDT b
Hi all,
I use Ubuntu x86 (intrepid since a week) on an ancient laptop (dell
with ATI's x600 which crashed and burned in Robert's memory test). I
edit source in emacs and use it's gdb-mode for debugging. I have tried
Eclipse with some success, though it's antispeed makes me wanna throw
my laptop at
Hi Alex,
I do a similar thing with the HelpHandler. I subclassed the
HelpHandler like below.
I then instantiate it and add it to the Viewer (and a osgWidget
menuitem). Then I call initialize on it *before* viewer.run() but
*after* viewer.realize()
hope this helps
Mattias
//! Simple wrapper of th
Hi Rob,
Try my "people" page on osg.
http://www.openscenegraph.org/projects/osg/wiki/Community/People/MattiasHelsing
it is there as an attachment (last time I looked. osg web seems to be
down currently)
cheers
Mattias
On 9/25/08, rob <[EMAIL PROTECTED]> wrote:
> Matt
Hi all,
The propsed structure looks ok. I'll take on maintaining the vc90
dependencies, possibly also the binaries. (At least for as long as I'm
stuck on Win32 :)
cheers
Mattias
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"#¤%&"##¤
Ignore link in previous mail. Should be:
http://www.openscenegraph.org/projects/osg/wiki/Community/People/MattiasHelsing
Mattias
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Hi J-S et all,
On 9/9/08, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote:
> Hi Matthias,
>
> As far as I've seen through my using it for about a year on my Masters
> project, VC++ Express is functionally equivalent to professional as long
> as you only use the features included :-)
nice to hear th
Hi all,
My first tries often seem to fail ;) This works and is tested with wget
ftp://[EMAIL PROTECTED]/3rdParty_Win32Binaries_vc90.zip
Mattias
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mp;Robert: The Dependencies wiki page was uneditable by me so haven't put
anything there. Feel free to add the above link (or not; waiting for the
osgbinaries/dependendies from J-S sibling thread to roll out).
cheers
Mattias
On Mon, Sep 8, 2008 at 3:49 PM, Mattias Helsing <[EMAIL PROTECTED]> wro
Hi J-S,
On 9/8/08, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote:
> Hi Matthias,
>
> I understand why Mike would not want to host your files, because his
> hosting them would imply that he will give support for them. It's his
> personal site after all.
yes of course and completely understandable.
Hi Luc and J-S,
I have them compiled and zipped and will send them to you Luc off
hours because I'm in a non-friendly environment to send 7meg files
over a webmail client.
I also proposed earlier to make these publicly available but my
message failed and noone ever answered. My q was where to best
Hi Philip, all,
I'm moving this discussion to osg-users. For references see
http://www.mail-archive.com/[EMAIL PROTECTED]/msg01780.html
On 8/22/08, Philip Lowman <[EMAIL PROTECTED]> wrote:
> G...
>
> Ok, so the whole section from lines 27 to 42 can, I'm nearly 100% certain,
> can safely be
hi liuming,
What dependencies did you get? With MSVC 2005 (cl 8.0) you need Mike's
prebuilt binaries. Find links at:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies
If you already got those there's the chance that you haven't upgraded
visual studio with service pack 1. find
Mesh .
> May you explain me ?
>
>
>
> On Mon, Aug 18, 2008 at 4:06 AM, Mattias Helsing <[EMAIL PROTECTED]>wrote:
>
>> Hello Carlos!
>>
>> We use a TriangleRecorder (it's a NodeVisitor) and applies that to our
>> terrain nodetree. It records vert
Hi Luc,
use a debugger
or/and
increase OSG_NOTIFY_LEVEL and check the outputs
You need to invesigate a bit more and provide more info here. OS? osg
version? write permisson?...
regards
Mattias
On Fri, Aug 22, 2008 at 9:52 PM, Luc Heischbourg <
[EMAIL PROTECTED]> wrote:
> Hi @all,
>
> I have tr
Hi all,
Enough of these posts already :) I compiled the bulk of the dependencies
with msvc90 Express this weekend using Mike Weiblen's build scripts. Could I
zip those and put them on the web site? I've asked Mike off list to put them
on his site(or even a branch in his svn) but I guess he's out-of
Hi Carlos,
On Mon, Aug 18, 2008 at 8:44 PM, Carlos Sanches <[EMAIL PROTECTED]> wrote:
>
>
>
> I m doing a rain with particles and I want to press one key and the rain
> disapear.
> I m doing this with osgSwitch and is working very well , but , I 'd want
> that the rain disapear with something li
Hello Carlos!
We use a TriangleRecorder (it's a NodeVisitor) and applies that to our
terrain nodetree. It records vertices and triangles on all drawables.
We then memcpy those into ode::dVector3[numVertices] (vertices) and
int[3*numTriangles] (triangles). Then run
dGeomTriMeshDataBuildSimple(
and
ady linked up to the cmake
> scripts. I assumed Mattias compiled it by hand :)
>
> Paul
>
>>Robert.
>>
>>On Thu, Jun 5, 2008 at 12:52 PM, Mattias Helsing <[EMAIL PROTECTED]>
>> wrote:
>>
>>
>>>Hi Robert,
>>>
>>>...and y
of course. I didn't mean to rush anything. Apologies if I did.
Mattias
On 6/5/08, Paul Melis <[EMAIL PROTECTED]> wrote:
> Mattias Helsing wrote:
>
>>Hi Robert,
>>
>>...and you thought you could just sneak in a new example ;)
>>
>>The new osgkdtree e
Hi Robert,
...and you thought you could just sneak in a new example ;)
The new osgkdtree example won't compile until you commit the Shape
header. It's missing apply(KDTree&) and const companion.
cheers
Mattias
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nd plugin to read object from file ... picture.png"
>
> I don't know where to search now...
>
> Any idea ?
>
> Regards,
>Vincent.
>
> 2008/6/5 Mattias Helsing <[EMAIL PROTECTED]>:
>
>> Hi Vincent,
>>
>> is 3rdPart.../bin in your
Hello Miriam,
see the osgparticleeffects example. It's probably more then you asked
for but after stripping out the animation paths and picking it does
put explosion and smoke plums on a terrain.
You can possibly use the picking stuff to get the desired world location.
good luck
Mattias
On 6/5/0
Hi Peter,
If you are looking for a virtual void OnTimer() you're out of luck ;)
the osg::Timer class is simple and smart and wraps the
high-performance timer on Windows. I typically uses it as a timer in
state machines like
osg::Timer_t enterState;
double timeInState;
void update()
{
osg::Tim
Hi Vincent,
is 3rdPart.../bin in your path when you run?
CMake should pick up the FREETYPE_INCLUDE_DIR if you give a proper
value to ACTUAL_3RDPARTY_DIR.
What messages do you get when you set OSG_NOTIFY_LEVEL to DEBUG_INFO
cheers
MAttias
On 6/5/08, Vincent Bourdier <[EMAIL PROTECTED]> wrote:
>
Hi all
On 5/29/08, Paul Martz <[EMAIL PROTECTED]> wrote:
> Hi Robert -- Current head builds fine on Mac OS X 10.5, cmake 2.4.8 building
> gcc makefiles.
>
> On WinXP SP3, cmake 2.6 building VS8 sln/vcproj files, I get a cmake warning
> during configuration. See attached warning dialog screenshot
Hi David,
not being a CMake guru myself I still note some oddities in your
report. I might add that I'm using the svn version of the dependencies
- not the zip.
Your PS suggest that you have old cache entries. Since Mike's zip
contains zlib1 and png13 and those are the ones you should use. Also
t
Hi Green,
Try putting a "OSG_EXPORT" between class and EmbeddedWindow in
Window.h. The same goes for some other classes (CORNER and BORDER in
Frame - only needed if you subclass Frame) . osgWidget isn't in a
well-tested state yet and Jeremy is working hard to work up some
muscles in osgWidget.
ho
Hi Robert, all,
Quick note while I'm building after starting fresh after delete of
cmake cache. It didn't find the curllib in Mike's 3rdParty since
Find3rdPartyLibraries only searches for libcurl and not culrlib.
Posting my cmake mod on osg-sub in a minute
cheers,
Mattias
On 4
Hi Robert,
I build fine on Win32 XPsp2 MSVS8sp1. Now deleteing the CMake cache to
see if I can build it fresh.
Mattias
On 4/23/08, Robert Osfield <[EMAIL PROTECTED]> wrote:
> Hi All,
>
> So... once again I have a ask, with a pretty please, for more testing,
> this time of the SVN version of the
Hi Robert,
successful build on WinXP pro SP2 with MSVC8 including freetype
(mike's) and the curl plugin (static). My own projects seem to work as
expected (uses osgWidget and VPB).
Cheers
Mattias
On 4/22/08, Robert Osfield <[EMAIL PROTECTED]> wrote:
> Hi All,
>
> I have just tagged a second 2.4
Hi Robert, Jason,
I have built 2.3.8 almost successfully on Win32/vc2005. I think Jason
may have missed to pass his GraphicsWindowWin32 header to you in a
recent submission regarding cursor handlingon Windows. I had to add:
MouseCursor _mouseCursor;
to it or GraphicsWindowWin32.cpp fails in setCur
Hi Ke Li,
The osg binaries gets put where you want them (using CMake). You tell CMake
"where to build the binaries" and thats where you find the generated .sln
file and, if you're lucky, a bin folder. The bin folder contains the
binaries and a plugin folder with plugin binaries. If you dont want d
Hello Ke Li,
yes, if the mouse is moving when you release the button the model
rotates continously. This is a feature that is really nice for quick
presentations where you want the audience to look at the dazzling
stuff moving around on the screen instead of listening to your
rambling. It is part
Hi Renan
As Guy wrote in a previous msg, using Tools-Options-Projects and
solutions-VC++ Directories will make your settings available to all (c++)
projects you ever open with VS, while adding to the projects props only
affect that project.
Successfully building osg is no guarantee that you had To
Hi Renan,
Yes, Tools->Options->Projects and solutions->vc++ directories is just what
you think and evn though I prefer to set paths on the project I have have
used this way many times without problems.
Perhaps you've forgotten to change the combo under the label "Show
directories for:". It is ini
Hi Robert et al,
Turning off InterpolatedTerrainSampling does it for my sample data. That is -
it did it using gdal 1.2.6. Following J-S advice I also tried using the gdal
binaries from FWTools and then all is fine even with TerrainSampling.
Just thought there was a point in notifying the Win3
Hi Renan,
It is in Project->Properties->Configuration->C/C++->General->Additional
include directories
Libraries path(s) are added at:
Project->Properties->Configuration->Linker->General->Additional library
directories
Libraries (osg.lib osgDB.lib etc) go in:
Project->Properties->Configuration->Link
th/earth.ive
>
> When it builds all the extra directories will be safely nested away in the
> earth directory and you can just treat the whole data as a single entity.
>
> Robert.
>
> On Thu, Apr 3, 2008 at 9:27 AM, Mattias Helsing <[EMAIL PROTECTED]> wrote:
>
> &g
Hi all,
I have some problems loading archives that may have to do with osgdem
or osg archive handling. Anyone who builds a db with osgdem using -a
.osga should be able to reproduce.
Basically the tile files gets put in a directory inside the archive
and the master file is able to point out the leve
( "/blah/super/duper/cow.osg", ... ) etc.
>
> thats my 2p's worth ( approx 4 cents!!)
>
> PhilT
>
> -Original Message-
> *From:* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] Behalf Of *Mattias Helsing
> *Sent:* 01 April 2008 23:57
> *To:*
hi all,
second drop today. Hope you're seeing the same void as i or i'm
clogging. if so - sorry.
I found that the DatabasePager doesn't work with osga archives on Win32.
This is classic slash bug. On lowest level a vector search fails in
OSGA_Archive.cpp line 667 because directory delimiters doesn
hi all,
I found that the DatabasePager doesn't work with osga archives on Win32.
This is classic slash bug. On lowest level a vector search fails in
OSGA_Archive.cpp line 667 because directory delimiters doesn't match.
Extracting the master(.osg) from the archive reveals that paths are stored
with
hi all,
this got lost so sorry if i'm double posting.
using osgdem with a jpg texture and png elevation generates a mirrored
elevation terrain (for me :)
in simplest form I invoke odgdem like:
osgdem -l 8 -o test.osg --xx 4096 --yy 4096 --zt 100 -t map_0_0_0_i.jpg
--xx 4096 --yy 4096 -d map_0_0
pfhiey, you almost gave me a stroke.
On Tue, Apr 1, 2008 at 11:37 PM, Robert Osfield <[EMAIL PROTECTED]>
wrote:
> One more thing...
>
> In the light of the recent efforts from Microsoft to support standards
> and for opening their source code. I've been thinking of making this
> one the last rel
hi all,
using osgdem with a jpg texture and png elevation generates a mirrored
elevation terrain (for me :)
in simplest form I invoke odgdem like:
osgdem -l 8 -o test.osg --xx 4096 --yy 4096 --zt 100 -t map_0_0_0_i.jpg
--xx 4096 --yy 4096 -d map_0_0_0_h.png --no-terrain-simplification
the above
same here.
svn update -> error "already a direcotry with that name"
remove both OpenThreds directories manually
svn update -> error "please run cleanup"
svn cleanup -> ok
svn update -> ok
On Tue, Apr 1, 2008 at 12:57 PM, Robert Osfield <[EMAIL PROTECTED]>
wrote:
> Hi Paul,
>
> On Tue, Apr 1, 200
I Can also report successful build(s) on Win32. Updated osg and vpb(HEAD)
one hour ago.
And BTW. This early in my project I really had no complaints about the
DBPager but the latest improvement was *noticable*. great.
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I have i vague memory of people working on integrating ode with osg. I'm
currently developing sw in that area and could possibly contribute is
some way, but wouldn't wanna step on toes or do work that is already
done for that matter. LeandroMottaBarros' demo is nice and there are
other examples
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