Re: [osg-users] osgDotNet : Nodes adding to scene graph outside main()function scope

2007-09-25 Thread Mike Wittman
down the root cause. You're correct about the reference count management; it's intended to be completely handled by the wrappers and transparent to the C# user. Obviously something is going wrong in this particular case. Mike Wittman [EMAIL PROTECTED] mailto:[EMAIL PROTECTED

Re: [osg-users] osgDotNet : Nodes adding to scene graphoutsidemain()function scope

2007-09-25 Thread Mike Wittman
don't hesitate to post ! -- Christophe Médard Société OKTAL (http://www.oktal.fr) 2 impasse Boudeville 31100 Toulouse (France) Tél. : (+33) 5 62 11 50 10 Fax : (+33) 5 62 11 50 29 - Original Message - From: Mike Wittman mailto:[EMAIL PROTECTED

Re: [osg-users] osgDotNet : Nodes adding to scene graphoutsidemain()function scope

2007-09-25 Thread Mike Wittman
- Original Message - From: Mike Wittman mailto:[EMAIL PROTECTED] To: OpenSceneGraph Users mailto:osg-users@lists.openscenegraph.org Sent: Tuesday, September 25, 2007 3:58 PM Subject: Re: [osg-users] osgDotNet : Nodes adding to scene graph outsidemain

Re: [osg-users] Error with current osgDotNet wrapper generators

2007-09-20 Thread Mike Wittman
On 9/20/07, Robert Osfield [EMAIL PROTECTED] wrote: On 9/20/07, Jason Beverage [EMAIL PROTECTED] wrote: The error was because OSG is apparently installing the osgwrapper_*.dll files in the osgplugins directory instead of in the bin directory like normal. Copying them to bin generates the

Re: [osg-users] Error with current osgDotNet wrapper generators

2007-09-20 Thread Mike Wittman
of the Texture class and it was abstract. Jason On 9/20/07, Mike Wittman [EMAIL PROTECTED] wrote: On 9/20/07, Robert Osfield [EMAIL PROTECTED] wrote: On 9/20/07, Jason Beverage [EMAIL PROTECTED] wrote: The error was because OSG is apparently installing the osgwrapper_*.dll files

Re: [osg-users] Use of osgDotNet Wrappers

2007-09-19 Thread Mike Wittman
though as I don't have much time to devote to osgDotNet in the near future. Mike Wittman [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] ___ Seismic Micro-Technology, Inc. 8584 Katy Freeway, Suite 400 / Houston, Texas 77024 Tel. +1 (713) 464

Re: [osg-users] Use of osgDotNet Wrappers

2007-09-18 Thread Mike Wittman
. Mike Wittman [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] ___ Seismic Micro-Technology, Inc. 8584 Katy Freeway, Suite

Re: [osg-users] osgdotnet Generator

2007-09-11 Thread Mike Wittman
-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g Mike Wittman [EMAIL PROTECTED] ___ Seismic Micro-Technology, Inc. 8584 Katy Freeway, Suite 400 / Houston, Texas 77024 Tel. +1 (713) 464-6188 Fax

Re: [osg-users] Time to default to using OSG_MSVC_VERSIONED_DLL?

2007-09-07 Thread Mike Wittman
today. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g Mike Wittman [EMAIL PROTECTED] ___ Seismic

Re: [osg-users] Flipping the normals

2007-08-28 Thread Mike Wittman
Hi Mike, Take a look at OpenGL's two-sided lighting support via glLightModel/GL_LIGHT_MODEL_TWO_SIDE (and exposed in OSG with osg::LightModel). I think that's the more elegant solution your looking for. Mike Wittman [EMAIL PROTECTED] mailto:[EMAIL PROTECTED

Re: [osg-users] osgDotNet : Used from C#

2007-08-17 Thread Mike Wittman
Hi Christophe, Well in fact, I didn't pay attention to the osgwrapper_osgxxx.dlls since I thought the input for the Generator was the cpp source files of the wrappers and not the built dlls. You're perfectly right about the CMake built .sln (make sure to call Rebuild Wrapper osgSim and

Re: [osg-users] osgDotNet : Used from C#

2007-08-17 Thread Mike Wittman
Hi Christophe (again), You're part of the way there: that code will handle calls from C# to C++. You'll need to add code to the adapter and unknown object classes in the same file to complete the support. Take a look at, for example, the generated wrapper code for osg::Group::replaceChild

Re: [osg-users] osgDotNet : Used from C#

2007-08-16 Thread Mike Wittman
Hi Christophe, (B) Well in fact I tried this afternoon the local OSG copy patching idea, but it doesn't seem to work. I can't see why... taking the LightPoint issue : {a} I've added two accessor methods in include/osgSim/LightPoint and src/osgSim/LightPoint.cpp - that 'updates' native osg

Re: [osg-users] ??: A simple question from an learner.

2007-08-03 Thread Mike Wittman
, N.T., Hong Kong, P.R.China -邮件原件- 发件人: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 代表 Mike Wittman 发送时间: 2007年8月2日 22:23 收件人: osg-users@lists.openscenegraph.org 主题: Re: [osg-users] A simple question from an learner. OSG can definitely be used with WinForms. It sounds

Re: [osg-users] A simple question from an learner.

2007-08-02 Thread Mike Wittman
at this point. I believe one of the osgDotNet users got it to work, but he had to use the Tao OpenGL bindings for .NET to set up the graphics contexts. Mike Wittman [EMAIL PROTECTED] ___ Seismic Micro-Technology, Inc. 8584 Katy Freeway, Suite 400 / Houston

Re: [osg-users] OpenSceneGraph-2.1.3 dev release made

2007-07-30 Thread Mike Wittman
-openscenegraph.or g Mike Wittman [EMAIL PROTECTED] ___ Seismic Micro-Technology, Inc. 8584 Katy Freeway, Suite 400 / Houston, Texas 77024 Tel. +1 (713) 464-6188 Fax. +1 (713) 464-6440 Web: www.seismicmicro.com