down the root cause.
You're correct about the reference count management; it's intended to be
completely handled by the wrappers and transparent to the C# user. Obviously
something is going wrong in this particular case.
Mike Wittman
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED
don't hesitate to post !
--
Christophe Médard
Société OKTAL (http://www.oktal.fr)
2 impasse Boudeville
31100 Toulouse (France)
Tél. : (+33) 5 62 11 50 10
Fax : (+33) 5 62 11 50 29
- Original Message -
From: Mike Wittman mailto:[EMAIL PROTECTED
- Original Message -
From: Mike Wittman mailto:[EMAIL PROTECTED]
To: OpenSceneGraph Users mailto:osg-users@lists.openscenegraph.org
Sent: Tuesday, September 25, 2007 3:58 PM
Subject: Re: [osg-users] osgDotNet : Nodes adding to scene graph
outsidemain
On 9/20/07, Robert Osfield [EMAIL PROTECTED] wrote:
On 9/20/07, Jason Beverage [EMAIL PROTECTED] wrote:
The error was because OSG is apparently installing the
osgwrapper_*.dll
files in the osgplugins directory instead of in the bin directory
like
normal. Copying them to bin generates the
of the Texture
class and it was abstract.
Jason
On 9/20/07, Mike Wittman [EMAIL PROTECTED] wrote:
On 9/20/07, Robert Osfield [EMAIL PROTECTED] wrote:
On 9/20/07, Jason Beverage [EMAIL PROTECTED] wrote:
The error was because OSG is apparently installing the
osgwrapper_*.dll
files
though as I don't have much time to devote to osgDotNet in the
near future.
Mike Wittman
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
___
Seismic Micro-Technology, Inc.
8584 Katy Freeway, Suite 400 / Houston, Texas 77024
Tel. +1 (713) 464
.
Mike Wittman
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
___
Seismic Micro-Technology, Inc.
8584 Katy Freeway, Suite
-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or
g
Mike Wittman
[EMAIL PROTECTED]
___
Seismic Micro-Technology, Inc.
8584 Katy Freeway, Suite 400 / Houston, Texas 77024
Tel. +1 (713) 464-6188
Fax
today.
Robert.
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g
Mike Wittman
[EMAIL PROTECTED]
___
Seismic
Hi Mike,
Take a look at OpenGL's two-sided lighting support via
glLightModel/GL_LIGHT_MODEL_TWO_SIDE (and exposed in OSG with
osg::LightModel). I think that's the more elegant solution your looking
for.
Mike Wittman
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED
Hi Christophe,
Well in fact, I didn't pay attention to the osgwrapper_osgxxx.dlls since
I thought the input for the Generator was the cpp source files of the
wrappers and not the built dlls. You're perfectly right about the CMake
built .sln (make sure to call Rebuild Wrapper osgSim and
Hi Christophe (again),
You're part of the way there: that code will handle calls from C# to C++.
You'll need to add code to the adapter and unknown object classes in the same
file to complete the support. Take a look at, for example, the generated
wrapper code for osg::Group::replaceChild
Hi Christophe,
(B) Well in fact I tried this afternoon the local OSG copy patching
idea, but it doesn't seem to work. I can't see why... taking the
LightPoint issue :
{a} I've added two accessor methods in include/osgSim/LightPoint and
src/osgSim/LightPoint.cpp - that 'updates' native osg
, N.T., Hong Kong, P.R.China
-邮件原件-
发件人: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 代表 Mike Wittman
发送时间: 2007年8月2日 22:23
收件人: osg-users@lists.openscenegraph.org
主题: Re: [osg-users] A simple question from an learner.
OSG can definitely be used with WinForms. It sounds
at this point. I believe one of
the osgDotNet users got it to work, but he had to use the Tao OpenGL
bindings for .NET to set up the graphics contexts.
Mike Wittman
[EMAIL PROTECTED]
___
Seismic Micro-Technology, Inc.
8584 Katy Freeway, Suite 400 / Houston
-openscenegraph.or
g
Mike Wittman
[EMAIL PROTECTED]
___
Seismic Micro-Technology, Inc.
8584 Katy Freeway, Suite 400 / Houston, Texas 77024
Tel. +1 (713) 464-6188
Fax. +1 (713) 464-6440
Web: www.seismicmicro.com
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