Thanks a tonne Robert! *osgManipulator::Scale2DDragger* seems to suffice my
need!
Best regards,
Mots
On Mon, Dec 9, 2013 at 4:01 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Mots,
Have a look at the osgmanipulator example.
Robert.
On 9 December 2013 04:40, Mots G maverickm
Hi all,
I was wondering if there is a control available to scale an object by
dragging/stretching along its corners. I wish to allow the user to resize
door and window objects by stretching it across its borders.
I wish to give a 'rubber - banding' visual cue (as in spreadsheets).
Or would it be
the correct way to generate a
'btGImpactConvexDecompositionShape' shape for an osg-geode.
I hope I'm on the right track :)
Regards,
Mots
On Mon, Nov 18, 2013 at 5:41 AM, Jan Ciger jan.ci...@gmail.com wrote:
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Hello,
On 11/17/2013 06:42 PM, Mots G
, Mots G maverickm...@gmail.com wrote:
Hi all,
I'm trying to use osgBullets in my application for collision detection.
The library comes with a sample example for detection between two
box-geodes.
I've modified it to use a cessna and a cow model and obtained a
'btCollisionObject' by calling
Hi all,
I'm trying to use osgBullets in my application for collision detection. The
library comes with a sample example for detection between two box-geodes.
I've modified it to use a cessna and a cow model and obtained a
'btCollisionObject' by calling:
Hi,
I'm loading .obj models in my project and I noticed it takes enormous time
to do so. I converted the model from .obj to .osgt and saw the .osgt model
loaded within milli-seconds.
I found this post
(here)http://forum.openscenegraph.org/viewtopic.php?t=8694where a
user experienced similar
be the
easiest way forward.
Robert.
On 8 October 2013 03:29, Mots G maverickm...@gmail.com wrote:
Hi,
I'm trying to add cameras to the scene (dropping models across the scene)
and the user could drag them or rotate them and change its parameters.
All works good for the first time, however, I
Hi,
I'm trying to add cameras to the scene (dropping models across the scene)
and the user could drag them or rotate them and change its parameters.
All works good for the first time, however, I lose track if the user
rotates the camera representing object. I'm banging my head with simple
math but
Hello all,
I'm trying to save the scene-graph to pass it across to a server. The
scene-graph may contain plenty models/materials/textures which were
initially fetched from the server.
Is there a way I can save the scene-graph with only the relevant
information and not add to it the entire node
so will
just store the file paths to the original files.
So just do:
osgDB::writeNodeFile(*mymodel, myfile.osgt);
Robert.
On 23 August 2013 06:13, Mots G maverickm...@gmail.com wrote:
Hello all,
I'm trying to save the scene-graph to pass it across to a server. The
scene-graph may
.
Robert.
On 23 August 2013 07:38, Mots G maverickm...@gmail.com wrote:
Hi Robert,
Thanks for the prompt reply!
I noticed it does not add the imagery data so textures get added as file
paths :)
However, I want to avoid the model files (.3ds, .obj, .osgt) data getting
exported
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