I did a IR scene by making my own cull visitor. In order to make this efficient
I had to put a virtual in front off osgUtil::CullVisitor::pushStateSet().
My cull visitor look like this
class SpectrumCullVisitor : public osgUtil::CullVisitor
{
public:
SpectrumCullVisitor()
{};
Hi all
I want to dynamically connect post processing of my rendered output. But when I
do so my attach texture simply becomes black. Below is a GUIEventHandler that
tries to hock a post rendering camera into the pipeline. If I move out the code
block in the EventHandler to run it before
Jason,
It's correct, the OpenEXR plug down casts all images to the half float format.
The reason for only supporting this format was that the OpenEXR project had two
separate Interfaces for loading Images, one really complicated and one straight
forward. The problem with the straight forward
Hi All osg Users
I'm using a visitor to obtain all Statsets in a graph. But the visitor dose not
collects all statsets, why?
Code im using is simply this:
class GetStatsetsVissitor : public osg::NodeVisitor
{
public:
] Trying To obtain all statsets in a Graph
Hi Ragnar,
On 7/10/09 10:48 AM, Ragnar Hammarqvist wrote:
I'm using a visitor to obtain all Statsets in a graph. But the visitor dose
not collects all statsets, why?
Code im using is simply this:
...
void apply(osg::Noden)
{
if(n.getStateSet
./test cow.osg
hope it helps as a start
jp
Ragnar Hammarqvist wrote:
Multiple windows.
-Ursprungligt meddelande-
Från: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] För J.P. Delport
Skickat: den 11 september 2009 14:58
Till
Hi All
Im a bit confused on how to implement multiple views in osg.
My problem is the following.
Im limited to use wxWidget as GUI (and GL Traight)?
In my GUI I want several (one to at least eight) camera views looking on almost
the same scene. The scene is VPT-made and is presenting a huge
showing almost the
same sceene
Hi,
single window or multiple?
jp
Ragnar Hammarqvist wrote:
Hi All
Im a bit confused on how to implement multiple views in osg.
My problem is the following.
Im limited to use wxWidget as GUI (and GL Traight)?
In my GUI I want several (one to at least eight
-setByMatrix(mapCamViewMatrix);
pCameraManipulator-setNode(m_pRootC2);
pCameraManipulator-setHomePosition(
eyePos, centerPos, upVec);
Regards.
Ragnar Hammarqvist @ FOI
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(mapCamViewMatrix);
pCameraManipulator-setByMatrix(mapCamViewMatrix);
pCameraManipulator-setNode(m_pRootC2);
pCameraManipulator-setHomePosition(
eyePos, centerPos, upVec);
Regards.
Ragnar Hammarqvist @ FOI
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osg-users
The OpenExr implementation in Osg only supports the half-float format. It can
load Textures saved in 32bits per pixel but the loader converts them into half
float. But the loader however supports an Alfa channel.
The OpenExr plug-in can be extended to support 32-bits textures but that would
I can confirm that Christer Wigren no longer is working for Swedish Defence
Agency (FOI).
I can not se him in aour DB but I guess that his E-mail simply was:
christer.wig...@foi.se
-Ursprungligt meddelande-
Från: osg-users-boun...@lists.openscenegraph.org
I vote Sweden !!
/Ragnar
Från: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] För Adrian Egli
OpenSceneGraph (3D)
Skickat: den 19 februari 2009 08:12
Till: OpenSceneGraph Users
Ämne: Re: [osg-users] What about
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