Hi,
I'm loading a 3ds track model with some transparent materials that represent
trees. Unfortunately in OSG these textures does not appear transparent.
See attached screenshot.
Transparency is assigned in the 3ds material and alpha is associated to a b/w
jpg image. Is there a way to cycle
Hi,
I'm loading a track in 3ds format, textures are loaded with mipmap levels
automatically but the mipmap switch is too close to the camera thus mipmap
artefact are too clearly visible expecially on lane borders.
Is there a way in OSG to setup texture mipmap distance switching for a loaded
Hi,
I've got problems using shadows, I've followed the standard examples as
following:
// create the shadowed scene
m_OSG_Default_3D_Scene = new osgShadow::ShadowedScene;
// create and setup the shadow technique
m_OSG_ShadowMap = new osgShadow::ShadowMap;
m_OSG_ShadowMap-setLight(
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