Hi,

I'm loading a 3ds track model with some transparent materials that represent 
trees. Unfortunately in OSG these textures does not appear transparent.

See attached screenshot.

Transparency is assigned in the 3ds material and alpha is associated to a b/w 
jpg image. Is there a way to "cycle" through the loaded textures and enable 
transparency? or, better, can I set a property to the root node to enable 
transparency to all child textures?

Thank you!

Cheers,
Roberto

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=40985#40985




Attachments: 
http://forum.openscenegraph.org//files/texture_not_transparent_510.jpg


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