Hi, I'm loading a track in 3ds format, textures are loaded with mipmap levels automatically but the mipmap switch is too close to the camera thus mipmap artefact are too clearly visible expecially on lane borders. Is there a way in OSG to setup texture mipmap distance switching for a loaded model?
thanks Robyx ... Thank you! Cheers, Roberto ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40849#40849 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org