Hi,
I'm loading a track in 3ds format,  textures are loaded with mipmap levels 
automatically but the mipmap switch is too close to the camera thus mipmap 
artefact are too clearly visible expecially on lane borders.
Is there a way in OSG to setup texture mipmap distance switching for a loaded 
model?

thanks
Robyx

... 


Thank you!

Cheers,
Roberto

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=40849#40849





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to