No, I haven't.
I can't split it because I am using an object of type SmokeEffect. I am not
building the particle system myself, I am just using a predefined effect.
As far as I know (or knew), SmokeEffect is a node you can add to the scene
graph and creates smoke at the point where you
Hi everyone.
I am working on a project that uses osgParticle::SmokeEffect and I have
experienced a rare issue.
Using OSG 2.4 I can add a node of type osgParticle::SmokeEffect to the
graph, and I can put it under a PositionAttitudeTransform (or
MatrixTransform). As expected, when the
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