[osg-users] RV: Particle effects and transforms

2009-01-14 Thread Sergio Casas Yrurzum
No, I haven't. I can't split it because I am using an object of type SmokeEffect. I am not building the particle system myself, I am just using a predefined effect. As far as I know (or knew), SmokeEffect is a node you can add to the scene graph and creates smoke at the point where you

[osg-users] Particle effects and transforms

2009-01-13 Thread Sergio Casas Yrurzum
Hi everyone. I am working on a project that uses osgParticle::SmokeEffect and I have experienced a rare issue. Using OSG 2.4 I can add a node of type osgParticle::SmokeEffect to the graph, and I can put it under a PositionAttitudeTransform (or MatrixTransform). As expected, when the