It seems to be very interessting, we're waiting for looking at your work
Clement
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do this
unless you do another pass)? Are you expecting max, but getting average?
jp
clement vidal wrote:
Hi,
I have a problem with BlendEquations and shaders. That is the situation:
I attach several textures to my camera using COLOR_BUFFER0,
COLOR_BUFFER1, ...
I use a shader to make
why i would like to use a blend equation, it's
the same problem as the other example I gave you I would like do a MAX
blending between the value previously in the texture and the new value.
Have you an idea how to do that?
2010/1/7 J.P. Delport jpdelp...@csir.co.za
Hi Clement,
clement vidal
/1/7 J.P. Delport jpdelp...@csir.co.za
Hi,
clement vidal wrote:
Thanks for your help.
But the solution that you gave me it's not really what I want to do. The
simple example i gave you it's just to explain what kind of result I need.
Actually I'm trying to implement a Dual Depth Peeling
to the next depth layer where I
put other value and I would like the maxBlending result between this
different colors.
2010/1/7 J.P. Delport jpdelp...@csir.co.za
Hi,
clement vidal wrote:
Thanks for the link, i will look at this.
But for the shader example I gave you I think that it do
cannot do
this
unless you do another pass)? Are you expecting max, but getting average?
jp
clement vidal wrote:
Hi,
I have a problem with BlendEquations and shaders. That is the
situation:
I attach several textures to my camera using COLOR_BUFFER0,
COLOR_BUFFER1, ...
I
Hi,
I have a problem with BlendEquations and shaders. That is the situation:
I attach several textures to my camera using COLOR_BUFFER0, COLOR_BUFFER1,
...
I use a shader to make the rendering into this textures.
There is some values in this textures and i would like to use a max blending
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