Thanks to Chris and Martin for your replies. My apologies for my late reply.
While my question is a build question, it is also a runtime question.
I was able to successfully build VPB 0.9.10 with OSG 2.8.2, GDAL
1.7.1, and the latest SVN version of Squish. However, the runtime
behavior
I am running GDAL 1.7 and have noticed that the textures become flipped when
I follow the Puget example.
Not sure if that is GDAL causing the issue or its the same one you are
having.
I just download some STRM data and applied some Landsat Image as a texture
and now have a crash when zooming into
Hi, Martin.
In my case, it appears that the texture is not shown at all. It does
not appear to be flipped or scaled, since I see no texture. Switching
from GDAL 1.7.1 to 1.6.0 appeared to fix that problem; the texture
appears to show correctly.
I have not (yet) run across your crash problem,
Hello,
We are running different environments, mines all from the latest SVN builds
and windows 7, VS 2008 x64...
They are probably not related, I will do a separate post for that.
If its any help looking in the CMake file for OSG its looking for gdal16.
But VPB I am not sure I am afraid, I seem
Just to confirm, I downloaded the VPB,GDAL and OSG from the latest SVN trunk
and all compiled just fine for windows x64.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris
'Xenon' Hanson
Sent: 03 April
On 4/2/2010 3:31 PM, D.J. Caldwell wrote:
So, my question is: did I miss where the required versions of GDAL and
Squish are specified? If so, where can I find that information?
I use GDAL 1.6, but I would think that newer versions should be fine. If
they're not, it
should be looked into.
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