Re: [osg-users] [osgOcean] wave generator

2010-01-06 Thread Kim Bale
Kim, This is to some extent what already happens with the mipmapping LOD that osgOcean currently uses. The problem is that the multi-res surface is dependant on the position of the camera and not on local features. The code to recompute the surface primitives is already pretty complicated, to do

Re: [osg-users] [osgOcean] wave generator

2010-01-06 Thread Kim Bale
Kim, *ahem* Replying to myself there for some reason.. K. 2010/1/6 Kim Bale kcb...@googlemail.com Kim, This is to some extent what already happens with the mipmapping LOD that osgOcean currently uses. The problem is that the multi-res surface is dependant on the position of the

Re: [osg-users] [osgOcean] wave generator

2010-01-06 Thread Tian Ma
Funny :) Kim Bale wrote: Kim, *ahem*  Replying to myself there for some reason.. K. 2010/1/6 Kim Bale () Kim, This is to some extent what already happens with the mipmapping LOD that osgOcean currently uses.  The problem is that the multi-res

[osg-users] [osgOcean] wave generator

2010-01-05 Thread Trajce Nikolov
Hi gurus, Is it possible to have a wave generator at specific position in the ocean? Like the rear or front of the boat, rain drops .. etc ..? Nick http://www.linkedin.com/in/tnick Sent from Izmit, 41, Turkey ___ osg-users mailing list

Re: [osg-users] [osgOcean] wave generator

2010-01-05 Thread Kim Bale
Hi Nick, It isn't support in osgOcean at the moment. However, Tessendorf discusses a technique called iwave which can be used to create localised wave deformation in conjunction with the FFT ocean technique. You can read about it here:

Re: [osg-users] [osgOcean] wave generator

2010-01-05 Thread Trajce Nikolov
ok. I will have a look It is however a pretty expensive effect and the resolution of the ocean has to be increased How about having multi-res ocean, what I mean to have it tiled with different res on each tile Nick http://www.linkedin.com/in/tnick Sent from Devlet, Ankara, Turkey On Tue, Jan