Kim,
This is to some extent what already happens with the mipmapping LOD that
osgOcean currently uses.
The problem is that the multi-res surface is dependant on the position of
the camera and not on local features. The code to recompute the surface
primitives is already pretty complicated, to do
Kim,
*ahem*
Replying to myself there for some reason..
K.
2010/1/6 Kim Bale kcb...@googlemail.com
Kim,
This is to some extent what already happens with the mipmapping LOD that
osgOcean currently uses.
The problem is that the multi-res surface is dependant on the position of
the
Funny :)
Kim Bale wrote:
Kim,
*ahem*
Replying to myself there for some reason..
K.
2010/1/6 Kim Bale ()
Kim,
This is to some extent what already happens with the mipmapping LOD that
osgOcean currently uses.
The problem is that the multi-res
Hi gurus,
Is it possible to have a wave generator at specific position in the ocean?
Like the rear or front of the boat, rain drops .. etc ..?
Nick
http://www.linkedin.com/in/tnick
Sent from Izmit, 41, Turkey
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Hi Nick,
It isn't support in osgOcean at the moment. However, Tessendorf discusses a
technique called iwave which can be used to create localised wave
deformation in conjunction with the FFT ocean technique. You can read about
it here:
ok. I will have a look
It is however a pretty expensive effect and the resolution of the ocean has
to be increased
How about having multi-res ocean, what I mean to have it tiled with
different res on each tile
Nick
http://www.linkedin.com/in/tnick
Sent from Devlet, Ankara, Turkey
On Tue, Jan
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