thank you very much for you help, i finally see my .fbx in the screen.
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Mourad Boufarguine writes:
Hi Josue,
Just a quick note. When using osg::ref_ptr, you should test for
escena.valid() to know whether the file was loaded or not.
if (!escena.valid()){
coutNo estoy leyendoendl;
exit(0);}
I think (!escena) is fine:
bool
hi again, well, the osg is running now, i can compile osg priyects, but i still
have probles with FBX. this is my code:
// Inclusi'on de cabeceras de OSG necesarias
#include osg/Node
#include osg/Group
#include osgDB/ReadFile
#include osgDB/WriteFile
#include osgViewer/Viewer
//#include
Hi Josue,
Just a quick note. When using osg::ref_ptr, you should test for
escena.valid() to know whether the file was loaded or not.
if (!escena.valid()){
coutNo estoy leyendoendl;
exit(0);}
Mourad
On Wed, Mar 9, 2011 at 5:56 PM, Josue Hernandez osgfo...@tevs.eu
Josue Hernandez writes:
to make it clear, i follow the instructions of the dwight page, but use the
binares of osg 2.8.3 and i copy the .dll of fbx that i gererated with the
.sln you toldme to compile
You can't mix versions like that! Use only the OSG you compiled
(binaries + plugins).
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i dont mix the versions, i just said that i route the path to the adress of osg
2.8.3. but wherever, let's star again: after that i compile the .sln that
genered the cmake, what next?
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ok, now what i need to do so i can use this osg in my visual stdio? i try
change the evolment variables that come in the page dwight but appears this
error :
Unhandled exception at 0x7855b000 in pruba.exe: 0xC005: Access violation
reading location 0x0125fffc.
in the file ReadFile
Did you install the *2010.2* FBX SDK?
FBX_INCLUDE_DIR: C:\Program Files\Autodesk\FBX\FbxSdk\2010.2\include
FBX_LIBRARY: C:\Program
Files\Autodesk\FBX\FbxSdk\2010.2\lib\fbxsdk_md2005.lib
FBX_LIBRARY_DEBUG: C:\Program
Files\Autodesk\FBX\FbxSdk\2010.2\lib\fbxsdk_md2005d.lib
yes, that is ready, oppressed in the cmake build, what's next?
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CMake generated a Visual Studio sln for you. Build it.
On 25 February 2011 14:55, Josue Hernandez osgfo...@tevs.eu wrote:
yes, that is ready, oppressed in the cmake build, what's next?
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ok, after that i guess that i need do something with the enviroment variables,
but what?¡
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As you're using OpenSceneGraph 2.8.3 I think (but I'm not certain) you'll
need the 2010.2 FBX SDK
Once you've installed that, run CMake and select File/Delete Cache. Click
Configure and the FBX_... properties should be filled in for you
automatically.
On 23 February 2011 18:09, Josue Hernandez
ok, i generate using cmake, now what?, where were the plugins?
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ok, I was finally able to correct errors that CMake marked. Now, I'm watching
that is a part that says FBX_ ... I guess there I put the address of my fbx
plugins, but, what i put in where it says FBX_ROOT?
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and what is the differences between FBX_LIBRARY and FBX_LIBRARY_DEBUG
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which file are fbx_library and fbx_library_debug
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Your English is adequate but your question is far too vague. Give me
specific information about what you've done, how you've done it, what
platform IDE you're doing it on, and what errors you're encountering and
I'll probably be able to help.
On 17 February 2011 22:28, Josue Hernandez
look, I have to charge in osg fbx models in windows, I'm doing in Visual Studio
2005. the page says osg search for the plugin itself, which I download the
static libraries, but when I run the code tells me not to find the plugins to
load fbx models
PD:thanks for taking the time to help
First a quick English tip: when you begin a sentence with Look, it
indicates that you are frustrated with the person you are talking to. This
will usually get you a bad reaction but in this case I'll assume it's just a
mistake in translation.
Have you run CMake since installing the FBX SDK? Have
mmm, I think what you say was what I meant when I said something about
compiling the plugins, the problem is that I do not do that.
PS: I hope not I offended you with the look
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Josue Hernandez writes:
mmm, I think what you say was what I meant when I said something about
compiling the plugins, the problem is that I do not do that.
I think your problem is a very common one, but we know almost nothing of
your setup. I would search for the FBX plugin in the
ok, I installed osg according to the instructions on this page:
http://dwightdesign.com/2009/05/installing-openscenegraph-280/, is osg 2.8.
and i work in windows xp
and check out my folder osg_plugins and find nothing of fbx
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Josue Hernandez writes:
ok, I installed osg according to the instructions on this page:
http://dwightdesign.com/2009/05/installing-openscenegraph-280/, is osg 2.8.
and i work in windows xp
and check out my folder osg_plugins and find nothing of fbx
Certainly; 2.8.0 is older than the first
Now we're getting somewhere :)
I would ignore the instructions on that page. You will need to build
OpenSceneGraph yourself, fortunately it's not nearly as difficult as that
page would suggest.
1. Get the OpenSceneGraph source from
I got lost in the cmake. i set where is the set code and where the build the
binaries with c:/OpenSceneGraph-2.8.3, but but an error flag: CMake Error:
your C compiler: bcc32 was not found. Please set CMAKE_C_COMPILER to a
valid compiler path or name.
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Try reinstalling CMake, ensuring you set it up for Visual Studio 8 2005
CMAKE_C_COMPILER should automatically be set to cl
On 18 February 2011 17:39, Josue Hernandez osgfo...@tevs.eu wrote:
I got lost in the cmake. i set where is the set code and where the build
the binaries with
Does it matter if I am using cmake 2.8.3? permission is already installed on
this computer. because I download cmark 2.8.4 but can not find the installer
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Hi Josue,
Does it matter if I am using cmake 2.8.3? permission is already installed on
this computer. because I download cmark 2.8.4 but can not find the installer
No matter what version of CMake you download, the first time you click
Generate it will ask you which compiler you want to
I'm using CMake 2.8.3
You can also try selecting File/Delete Cache from the CMake menu bar. Then
when you next click Configure you should get a pop-up menu - in that menu
choose Visual Studio 8 2005 from the drop down.
On 18 February 2011 18:14, Josue Hernandez osgfo...@tevs.eu wrote:
Does it
ok, finaly i can instal cmake 2.8.4, but the same mistake a appears. in the
configure window i need mark the use default native compiler?
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in the part that says name / values, I get the following:
cmake_backwards_compatibility = 2.4
cmake_install_prefix = c / programeFiles / OpenSceneGraph
executable_output_path = void
library_output_path = void
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Just to remember, if you want to compile the osg fbx plugin, you must
install the FBX sdk and set the correct path in the cmake file
(FBX_INCLUDE_DIR, FBX_LIBRARY, FBX_LIBRARY_DEBUG).
You can find the SDK at:
http://usa.autodesk.com/adsk/servlet/index?siteID=123112id=7478532
Renato
On Fri, Feb
i'm not sure understandyour, did you said that i need create a user variables?
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i need mark the use default native compiler
Yes
in the part that says name / values, I get the following:
cmake_backwards_compatibility = 2.4
cmake_install_prefix = c / programeFiles / OpenSceneGraph
executable_output_path = void
library_output_path = void
Those are all correct. Do you
No, these variables already exist in the cmake file. To compile the osg fbx
plugin, you need to set them up correctly.
On Fri, Feb 18, 2011 at 4:59 PM, Josue Hernandez osgfo...@tevs.eu wrote:
i'm not sure understandyour, did you said that i need create a user
variables?
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tambien marca este error: fatal error LNK1104: cannot open file 'user32.lib'
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jeje sorry,I'm wrong language, what I attempted to say is that it also marks
the errors:CMake Error at C:/Program Files/CMake
2.8/share/cmake-2.8/Modules/CMakeTestCCompiler.cmake:52 (MESSAGE):
The C compiler cl is not able to compile a simple test program.
and
1LINK : fatal error LNK1104:
ok, and how i do that?
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[quote=Renato Silveira]No, these variables already exist in the cmake file.
To compile the osg fbx plugin, you need to set them up correctly.
On Fri, Feb 18, 2011 at 4:59 PM, Josue Hernandez () wrote:
i'm not sure understandyour, did you said that i need create a user
variables?
Interesting subject line ;)
It sounds like you're new to OpenSceneGraph, I recommend getting familiar
with how it works by having a look at the documentation in
http://www.openscenegraph.org/projects/osg/wiki/Support
There's a brief summary of the FBX plugin at
yes, I saw it and as I try, but even so I make the mistake about not finding
the plugins. I think (from what I've seen) that I need is something like
compile the plugins but I do not know how.
PS: sorry if my English is not very good
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Hi,
Can you please tell me how i can use fbx files in osg? i only know you need
download the fbx files
Thank you!
Cheers,
Josue
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