Thanks Paul, fix now merged and submitted to svn/trunk.
On Mon, Dec 20, 2010 at 9:13 PM, Paul Martz pma...@skew-matrix.com wrote:
Hi Robert Jose -- Apparently, I still don't have write permission for the
OpenFlight plugin. Please commit this change to resolve Katharina's problem.
Thanks.
Hi,
wow, that was fast! I tried it with my data and everything looks fine. Thanks
a lot!
Cheers,
Katharina
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=35024#35024
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On 12/17/2010 9:13 AM, Katharina Plugge wrote:
Hi,
MultiTexturing has still its problems. Now I tried the first time to use up to
3 textures. Converting to flt again lead to corrupted texture coords. I
attached an osg-file which can be used to reproduce the problem. Converting
this file to
Hi Robert Jose -- Apparently, I still don't have write permission for the
OpenFlight plugin. Please commit this change to resolve Katharina's problem. Thanks.
-Paul
On 12/20/2010 1:56 PM, Paul Martz wrote:
On 12/17/2010 9:13 AM, Katharina Plugge wrote:
Hi,
MultiTexturing has still its
On 12/17/2010 9:13 AM, Katharina Plugge wrote:
Hi,
MultiTexturing has still its problems. Now I tried the first time to use up to
3 textures. Converting to flt again lead to corrupted texture coords. I
attached an osg-file which can be used to reproduce the problem. Converting
this file to
Hi,
sorry that my answer took so long. I had a lot of other things to do the last
weeks.
I posted an issue at the OSG FLT export project issue page:
http://code.google.com/p/osgfltexport/issues/detail?id=1
And I added my files to the submission page:
Thanks -- Just taking a look at your test file now. It references two image
files, which you did not attach to the Google Code issue. Could you email those
directly to me, please? Or attach them to the issue, either one.
Thank you,
-Paul
On 11/19/2010 5:40 AM, Katharina Plugge wrote:
Hi,
Actually, it appears this model will not be suitable for the osgfltexport test
suite, as the initial view is an edge-on polygon, so the image compare will
succeed even if the polygon is drawn incorrectly.
However, I've noted that the issue appears to be related to rendering a
PrimitiveSet
Hi,
lately I was trying to convert an osg-file which uses multitexturing to
openFlight and realized, that the texture coordinates for units 0 got
corrupted. (First 3 coords are repeated again and again).
So I had a look at the openFlight Plugin and found the problem in
expGeometry.cpp, line
On 10/29/2010 8:56 AM, Roland Smeenk wrote:
Hi Katharina,
thanks for chasing and fixing this problem. Can you attach the complete
modified file to a new thread on the submissions forum. This way it will end up
on the todo list for inclusion in osg.
Hi Katharina -- Also, you mentioned you
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