Re: [osg-users] [osgPlugins] OpenFlight Export - MultiTexturing - wrong Texture Coordinates

2010-12-21 Thread Robert Osfield
Thanks Paul, fix now merged and submitted to svn/trunk. On Mon, Dec 20, 2010 at 9:13 PM, Paul Martz pma...@skew-matrix.com wrote: Hi Robert Jose -- Apparently, I still don't have write permission for the OpenFlight plugin. Please commit this change to resolve Katharina's problem. Thanks.  

Re: [osg-users] [osgPlugins] OpenFlight Export - MultiTexturing - wrong Texture Coordinates

2010-12-21 Thread Katharina Plugge
Hi, wow, that was fast! I tried it with my data and everything looks fine. Thanks a lot! Cheers, Katharina -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35024#35024 ___ osg-users mailing list

Re: [osg-users] [osgPlugins] OpenFlight Export - MultiTexturing - wrong Texture Coordinates

2010-12-20 Thread Paul Martz
On 12/17/2010 9:13 AM, Katharina Plugge wrote: Hi, MultiTexturing has still its problems. Now I tried the first time to use up to 3 textures. Converting to flt again lead to corrupted texture coords. I attached an osg-file which can be used to reproduce the problem. Converting this file to

Re: [osg-users] [osgPlugins] OpenFlight Export - MultiTexturing - wrong Texture Coordinates

2010-12-20 Thread Paul Martz
Hi Robert Jose -- Apparently, I still don't have write permission for the OpenFlight plugin. Please commit this change to resolve Katharina's problem. Thanks. -Paul On 12/20/2010 1:56 PM, Paul Martz wrote: On 12/17/2010 9:13 AM, Katharina Plugge wrote: Hi, MultiTexturing has still its

Re: [osg-users] [osgPlugins] OpenFlight Export - MultiTexturing - wrong Texture Coordinates

2010-12-17 Thread Paul Martz
On 12/17/2010 9:13 AM, Katharina Plugge wrote: Hi, MultiTexturing has still its problems. Now I tried the first time to use up to 3 textures. Converting to flt again lead to corrupted texture coords. I attached an osg-file which can be used to reproduce the problem. Converting this file to

Re: [osg-users] [osgPlugins] OpenFlight Export - MultiTexturing - wrong Texture Coordinates

2010-11-19 Thread Katharina Plugge
Hi, sorry that my answer took so long. I had a lot of other things to do the last weeks. I posted an issue at the OSG FLT export project issue page: http://code.google.com/p/osgfltexport/issues/detail?id=1 And I added my files to the submission page:

Re: [osg-users] [osgPlugins] OpenFlight Export - MultiTexturing - wrong Texture Coordinates

2010-11-19 Thread Paul Martz
Thanks -- Just taking a look at your test file now. It references two image files, which you did not attach to the Google Code issue. Could you email those directly to me, please? Or attach them to the issue, either one. Thank you, -Paul On 11/19/2010 5:40 AM, Katharina Plugge wrote: Hi,

Re: [osg-users] [osgPlugins] OpenFlight Export - MultiTexturing - wrong Texture Coordinates

2010-11-19 Thread Paul Martz
Actually, it appears this model will not be suitable for the osgfltexport test suite, as the initial view is an edge-on polygon, so the image compare will succeed even if the polygon is drawn incorrectly. However, I've noted that the issue appears to be related to rendering a PrimitiveSet

[osg-users] [osgPlugins] OpenFlight Export - MultiTexturing - wrong Texture Coordinates

2010-10-29 Thread Katharina Plugge
Hi, lately I was trying to convert an osg-file which uses multitexturing to openFlight and realized, that the texture coordinates for units 0 got corrupted. (First 3 coords are repeated again and again). So I had a look at the openFlight Plugin and found the problem in expGeometry.cpp, line

Re: [osg-users] [osgPlugins] OpenFlight Export - MultiTexturing - wrong Texture Coordinates

2010-10-29 Thread Paul Martz
On 10/29/2010 8:56 AM, Roland Smeenk wrote: Hi Katharina, thanks for chasing and fixing this problem. Can you attach the complete modified file to a new thread on the submissions forum. This way it will end up on the todo list for inclusion in osg. Hi Katharina -- Also, you mentioned you