On 12/17/2010 9:13 AM, Katharina Plugge wrote:
Hi,

MultiTexturing has still its problems. Now I tried the first time to use up to 
3 textures. Converting to flt again lead to corrupted texture coords. I 
attached an osg-file which can be used to reproduce the problem. Converting 
this file to flt shows the effect.

Unfortunatly this time I have no idea what goes wrong. In 
FltExportVisitor::writeUVList the texture coords for both channels are 
determined correctly and written to _records. Somehow the texture coordinates 
have to be corrupted later. In the resulting file texture coords from channel 
one are mixed up with those from channel 2 and vice versa.

Would be great, if someone could help here.

OK, I will try to take a look. I might have some time to dig in over the next couple weeks. Thanks for posting the test file.

--
  -Paul Martz      Skew Matrix Software
                   http://www.skew-matrix.com/
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