On 12/17/2010 9:13 AM, Katharina Plugge wrote:
Hi,
MultiTexturing has still its problems. Now I tried the first time to use up to
3 textures. Converting to flt again lead to corrupted texture coords. I
attached an osg-file which can be used to reproduce the problem. Converting
this file to flt shows the effect.
Unfortunatly this time I have no idea what goes wrong. In
FltExportVisitor::writeUVList the texture coords for both channels are
determined correctly and written to _records. Somehow the texture coordinates
have to be corrupted later. In the resulting file texture coords from channel
one are mixed up with those from channel 2 and vice versa.
Would be great, if someone could help here.
OK, I will try to take a look. I might have some time to dig in over the next
couple weeks. Thanks for posting the test file.
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
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