Thanks Paul, fix now merged and submitted to svn/trunk.

On Mon, Dec 20, 2010 at 9:13 PM, Paul Martz <[email protected]> wrote:
> Hi Robert & Jose -- Apparently, I still don't have write permission for the
> OpenFlight plugin. Please commit this change to resolve Katharina's problem.
> Thanks.
>   -Paul
>
>
> On 12/20/2010 1:56 PM, Paul Martz wrote:
>>
>> On 12/17/2010 9:13 AM, Katharina Plugge wrote:
>>>
>>> Hi,
>>>
>>> MultiTexturing has still its problems. Now I tried the first time to use
>>> up to
>>> 3 textures. Converting to flt again lead to corrupted texture coords. I
>>> attached an osg-file which can be used to reproduce the problem.
>>> Converting
>>> this file to flt shows the effect.
>>>
>>> Unfortunatly this time I have no idea what goes wrong. In
>>> FltExportVisitor::writeUVList the texture coords for both channels are
>>> determined correctly and written to _records. Somehow the texture
>>> coordinates
>>> have to be corrupted later. In the resulting file texture coords from
>>> channel
>>> one are mixed up with those from channel 2 and vice versa.
>>>
>>> Would be great, if someone could help here.
>>>
>>> Thank you!
>>
>> I think I've identified the problem.
>>
>> in expGeometryRecords.cpp lines 813-820, we write the UV list data
>> incorrectly.
>> According to the FLT spec, the data should be grouped per-vertex, not
>> per-layer.
>>
>> We should have:
>> UV for vertex 0, layer 1
>> UV for vertex 0, layer 2
>> UV for vertex 1, layer 1
>> UV for vertex 1, layer 2
>> ...etc...
>>
>> Instead, we have this:
>> UV for vertex 0, layer 1
>> UV for vertex 1, layer 1
>> ...etc...
>> UV for vertex 0, layer 2
>> UV for vertex 1, layer 2
>> ...etc...
>>
>> Oops!
>>
>> I'll commit a fix shortly (if Robert has granted me write permission,
>> otherwise
>> I'll post to osg-submissions).
>>
>> I'll also add your test case to the regression suite.
>> -Paul
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
>
> --
>  -Paul Martz      Skew Matrix Software
>                   http://www.skew-matrix.com/
>
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>
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