> *Cc:* OpenSceneGraph Users
> *Subject:* Re: [osg-users] OSG 3.0.1 Windows Binaries
>
>
>
> std::min / std::max undefined -> solved adding #include at the
> beginning of a couple of files
>
> min and max not defined -> solved changing them in std::min and std:: m
...@googlegroups.com
Cc: OpenSceneGraph Users
Subject: Re: [osg-users] OSG 3.0.1 Windows Binaries
std::min / std::max undefined -> solved adding #include at the
beginning of a couple of files
min and max not defined -> solved changing them in std::min and std:: max and
adding the same header
if(get
std::min / std::max undefined -> solved adding #include at the
beginning of a couple of files
min and max not defined -> solved changing them in std::min and std:: max
and adding the same header
if(getline(x, y) == 0) error -> it should be if (stream.fail())
right now it's building again, but
That's pretty old. What are you struggling with trying to compile it
yourself?
On Thu, Feb 13, 2020 at 8:05 AM OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> Hi all
>
> I need to use OSG 3.0.1 in order to be compatible with some legacy app.
> I cannot find anywhere the
That's pretty old. What are you struggling with trying to compile it
yourself?
On Thu, Feb 13, 2020 at 8:05 AM OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> Hi all
>
> I need to use OSG 3.0.1 in order to be compatible with some legacy app.
> I cannot find anywhere the
Hi all
I need to use OSG 3.0.1 in order to be compatible with some legacy app.
I cannot find anywhere the precompiled binaries for Windows, and
unfortunately I am struggling to compile it on my own with Visual Studio.
Does anyone has such binaries to share, or can point where they can be
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