Hi Steve,
[EMAIL PROTECTED] wrote:
What do you mean by "getting a nice image from that is a b??ch"? Is the image
quality reduced?
No, I'm just talking about the problem that the bayer image is missing two
channels for every pixel and you have to somehow come up with those values.
Also, abo
2008 10:19 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Advice on Rendering Streaming video
[EMAIL PROTECTED] wrote:
I've already set up an orthographic2D view that will look at a quad
which will display the texture. The shader will then convert the
texture
into RGB and do the whit
e
texture?
-Steve
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ulrich
Hertlein
Sent: Wednesday, June 25, 2008 10:19 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Advice on Rendering Streaming video
[EMAIL PROTECTED] wrote:
> I've alre
[EMAIL PROTECTED] wrote:
I've already set up an orthographic2D view that will look at a quad
which will display the texture. The shader will then convert the texture
into RGB and do the whitebalance. I am also able to swap the texture
back and forth and maintain decent frame rates but the textur
Subject: Re: [osg-users] Advice on Rendering Streaming video
[EMAIL PROTECTED] wrote:
> The video stream will be in Bayer format and will need to be converted
> to RGB before being displayed on the screen.
>
> I will also need to zoom the image and pan the image back and forth.
> Ther
[EMAIL PROTECTED] wrote:
The video stream will be in Bayer format and will need to be converted
to RGB before being displayed on the screen.
I will also need to zoom the image and pan the image back and forth.
There will be other filters that I'll need to apply but I think they
will just end up
I need to write a media player like app that will decode a custom video
stream and display it on the screen.
The video stream will be in Bayer format and will need to be converted
to RGB before being displayed on the screen.
I will also need to zoom the image and pan the image back and forth.
Th
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