Hi All,
I have found a good Thesis(2007) about creation UnderWater effects with
using OpenSceneGraph and GLSL and I want to share with you. It was developed
by Philippe APERY from University of HULL.
You can download this thesis from http://apery.tesseract.fr/thesis.pdf
Best Regards.
Umit Uzun
Hi All,
I have researched and decided to create my underwater caustics effect by
GLSL. I have been studying GLSL for a week and grasp the main structure
Shading technique. But when I search the osg mail list and shader samples I
couldn't find using texturing models by GLSL exxamples. So I could't
Hi Robert,
Thanks for reply. I am looking for osgTexture3D for create caustics on
terrain surface with alpha value between 0.0-0.5 When I texture I want to
see terrain surface with caustics but I can only see textures with different
state like transparance and opaque version in sliding. What can
Hi All,
I have 30 textures for
*causticshttp://www.dualheights.se/caustics/CausticsAnim1.avi
*. I want to make a underwater effect so have to alpha blend texture to
terrain surface which was created with VirtualPlanetBuilder.
My question is, how should I animate these textures on the terrain?
Hi Umit,
I'd use a Texture3D to animate through the images (see osgtexture3D
for an example), or if you don't need blending ImageSequence would
work on a Texture2D (see osgimagesequence for an example).
Texture2DArray is also possible, but it's only supported on latest
hardwares/drivers.
Robert.
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