Re: [osg-users] Clarification with regard to Dragger

2009-12-11 Thread Neil Clayton
Thank you. That does help. I will take a look at node masks and see what I come up with. Cheers, Neil -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21359#21359 ___ osg-users mailing list osg-users@

Re: [osg-users] Clarification with regard to Dragger

2009-12-11 Thread Jean-Sébastien Guay
Hello Neil, When I click, sometimes the dragger is selected, sometimes not. If you want clicks to always select the dragger, then you can just use node masks. Use a given bit to indicate the dragger, then set the dragger to this node mask, and remove that bit from your other objects' node m

Re: [osg-users] Clarification with regard to Dragger

2009-12-11 Thread Robert Osfield
Hi Neil, I can't follow your email, so can't comment specifically. I can say that I did a refactor of osgManipulator a couple of months back that is now available in the 2.9.6 dev release, and svn/trunk. This refactor makes it easier to use so I would recommend using this. I'm not the original

[osg-users] Clarification with regard to Dragger

2009-12-10 Thread Neil Clayton
Hi, I'm fairly new to OSG, and am wondering if my understanding of Draggers is correct. I've a scene with a graph like so: ClearNode -> Black box -> Group ( { Pat -> Geode}, { Dragger} ). The real graph is a touch more complex, but it's pretty simple. A few geometry objects only at the momen