Thank you. That does help. I will take a look at node masks and see what I come
up with.
Cheers,
Neil
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Hello Neil,
When I click, sometimes the dragger is selected, sometimes not.
If you want clicks to always select the dragger, then you can just use
node masks. Use a given bit to indicate the dragger, then set the
dragger to this node mask, and remove that bit from your other objects'
node m
Hi Neil,
I can't follow your email, so can't comment specifically. I can say
that I did a refactor of osgManipulator a couple of months back that
is now available in the 2.9.6 dev release, and svn/trunk. This
refactor makes it easier to use so I would recommend using this.
I'm not the original
Hi,
I'm fairly new to OSG, and am wondering if my understanding of Draggers is
correct.
I've a scene with a graph like so: ClearNode -> Black box -> Group ( { Pat ->
Geode}, { Dragger} ). The real graph is a touch more complex, but it's pretty
simple. A few geometry objects only at the momen
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