All,
Can anyone tell me if the composite viewer uses the same threading
models/schemes as the regular viewer? Also does the regular viewer have any
advantages over the composite viewer in terms of rendering performance when
using multiple cameras?
The latter question may be a bit too vague
Hi Shayne,
osgViewer::Viewer and osgViewer::CompositeViewer both use the same
threading and rendering code, found in the common base class
osgViewer::ViewerBase's renderingTraversals() method.
This means that is pretty well no difference in threading models
supported, nor performance, nor how
Thank you!!
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Thursday, February 12, 2009 12:46 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Composite viewer vs. Viewer
Hi
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