Hi Jannik,
Here's my code i am using the create the particle system and emitter. I am
creating two particle systems--one for each exhaust of the rocket.:--
int main()
{
osg::ref_ptr mt = new osg::MatrixTransform;
osg::ref_ptr mt_2 = new osg::MatrixTransform;
osg::ref_ptr trans= new
Hi Suraj,
For flames I wouldn't use osgParticle these days. Personal I'd
implement it using shaders and perlin noise. In
include/osgUtil/PerlinNoise you'll find a helper class from creating
the image that you can assign to a texture. Also look online for
tutorials on how to use Perlin noise,
Hi all,
I am trying to create a exhaust flame of a moving rocket similar to one shown
in attached image 1. I need only the exhaust plume of the rocket. The rocket is
moving [b]fast[/b]. To do so,
I used osgParticles to make the particle system as shown below in code:
sg::ref_ptr ps =new
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