Hi Suraj,

For flames I wouldn't use osgParticle these days. Personal I'd
implement it using shaders and perlin noise.  In
include/osgUtil/PerlinNoise you'll find a helper class from creating
the image that you can assign to a texture.  Also look online for
tutorials on how to use Perlin noise, there are plenty out there and
are fascinating to delver into.

Robert.
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