Hi Suraj, For flames I wouldn't use osgParticle these days. Personal I'd implement it using shaders and perlin noise. In include/osgUtil/PerlinNoise you'll find a helper class from creating the image that you can assign to a texture. Also look online for tutorials on how to use Perlin noise, there are plenty out there and are fascinating to delver into.
Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

