Hi all, I am trying to create a exhaust flame of a moving rocket similar to one shown in attached image 1. I need only the exhaust plume of the rocket. The rocket is moving [b]fast[/b]. To do so, I used osgParticles to make the particle system as shown below in code:
sg::ref_ptr<osgParticle::ParticleSystem> ps = new osgParticle::ParticleSystem; ps->getDefaultParticleTemplate().setShape( osgParticle::Particle::QUAD); ps->getDefaultParticleTemplate().setLifeTime( 0.50f ); ps->getDefaultParticleTemplate().setSizeRange( osgParticle::rangef(0.5f, 0.1f) ); ps->getDefaultParticleTemplate().setAlphaRange( osgParticle::rangef(0.5f, 0.0f) ); ps->getDefaultParticleTemplate().setColorRange(osgParticle::rangev4(osg::Vec4(45.0/255.0f,179.0/255.0,217/255.0f,1.0f), osg::Vec4(172.0/255.0f,225.0/255.0f,240/255.0f,1.0f)) ); ps->setDefaultAttributes("smoke.rgb", true, false ); osg::ref_ptr<osgParticle::RandomRateCounter> rrc = new osgParticle::RandomRateCounter; rrc->setRateRange( 100, 200 ); //200-800 osg::ref_ptr<osgParticle::ModularEmitter> emitter = new osgParticle::ModularEmitter; emitter->setParticleSystem( ps.get() ); emitter->setCounter( rrc.get() ); osg::ref_ptr<osgParticle::RadialShooter> shooter = new osgParticle::RadialShooter; shooter->setThetaRange(osg::DegreesToRadians(-0.50), osg::DegreesToRadians(0.50) ); shooter->setInitialSpeedRange( 1.5f, 1.0f ); emitter->setShooter( shooter.get() ); ps->setUseShaders(true); osg::ref_ptr<osgParticle::ModularProgram> program = new osgParticle::ModularProgram; program->setParticleSystem( ps.get() ); I observe that this creates a flame good for a stationary rocket. But as the rocket is moving fast, it leaves patches of Quad particle behind on it trail. Shown in attached image 2. I reuced the lifetime of particles, but it didn't help. I want to avoid making the trail. I need the particles to appear as in image 1, even when the rocket moves forward. How to do it?? I feel i need to make the emitted particles to also move along with rocket. The particle system is already a child of MatrixTransform that supplies motion to rocket. i read the osgparticleffect.cpp but the customization shown der didn't help much.. Any help on creating this effect??? ... Thank you! Cheers, Suraj ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68734#68734 Attachments: http://forum.openscenegraph.org//files/cessna_on_fire_117.png http://forum.openscenegraph.org//files/299f509dab3e7b7cc670e8a999f2dcfe_715.png _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org