To: OpenSceneGraph Users
Subject: Re: [osg-users] Draw threads serialized by default?
HI Todd.
osgViewer already sets the affinity, and indeed this makes a big
difference to performance when running multi-threaded,
mult-context/mulit-gpu work. The draw dispatch serialization that
osgViewer::Renderer
...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Monday, September 01, 2008 8:34 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Draw threads serialized by default?
HI Todd.
osgViewer already sets the affinity, and indeed this makes a big
difference to performance when running multi
Hi Paul,
On Sat, Aug 30, 2008 at 10:19 PM, Paul Martz [EMAIL PROTECTED] wrote:
Hi Robert -- Prior to the 2.2 release, code was added to serialize the draw
dispatch. Is there a reason that this behavior defaults to ON? (See
DisplaySettings.cpp line 135.) I have somehow incorrectly documented
Robert,
The post of yours that Paul linked to sounds very similar to something
we saw with VR Juggler OSG a while back: terrible performance with OSG
apps that had parallel draw threads. In our case, VR Juggler manages
threading, but the same may apply to OSG with osgViewer.
For us, it
, August 30, 2008 3:20 PM
To: 'OpenSceneGraph Users'
Subject: [osg-users] Draw threads serialized by default?
Hi Robert -- Prior to the 2.2 release, code was added to serialize the draw
dispatch. Is there a reason that this behavior defaults to ON? (See
DisplaySettings.cpp line 135.) I have somehow
Hi Robert -- Prior to the 2.2 release, code was added to serialize the draw
dispatch. Is there a reason that this behavior defaults to ON? (See
DisplaySettings.cpp line 135.) I have somehow incorrectly documented this as
defaulting to OFF in the ref man. Now that I see it's ON by default, I half
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