Hi,
I am not using any of the osg manipulators - I am taking full control of the
ortho projection and the viewer's camera viewmatrix using
camera-setProjectionMatrixAsOrtho() and camera-setViewMatrix().
As I rotate the model about the origin various Geodes vanish and reappear ( not
being
Hi Paul,
As you suggested...
This fixed the problem...
getCamera()-setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
That was driving me crazy
Thank you!
Cheers,
Andrew
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