[osg-users] Driving me crazy...setting viewMatrix manually causes Geodes to get culled

2009-05-22 Thread Andrew Cunningham
Hi, I am not using any of the osg manipulators - I am taking full control of the ortho projection and the viewer's camera viewmatrix using camera-setProjectionMatrixAsOrtho() and camera-setViewMatrix(). As I rotate the model about the origin various Geodes vanish and reappear ( not being

Re: [osg-users] Driving me crazy...setting viewMatrix manually causes Geodes to get culled

2009-05-22 Thread Andrew Cunningham
Hi Paul, As you suggested... This fixed the problem... getCamera()-setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); That was driving me crazy Thank you! Cheers, Andrew -- Read this topic online here: