Hi Paul, As you suggested... This fixed the problem...
getCamera()->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); That was driving me crazy.... Thank you! Cheers, Andrew ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12788#12788 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

