Hi,
I am not using any of the osg manipulators - I am taking full control of the 
ortho projection and the viewer's camera viewmatrix using 
camera->setProjectionMatrixAsOrtho() and camera->setViewMatrix().

As I rotate the model about the origin various Geodes vanish and reappear ( not 
being simply clipped, they pop-in and out) despite turning culling off in the 
camera. This is not a backfacing polygon issue as the Geodes vanish when not 
facing directly towards or away from the camera and they are closed geometries.

If I disable my code and revert to a standard osg:: manipulator , the problem 
disappears.

I suppose I am doing things behind osg's back that it does not like - but what?


Thank you!

Cheers,
Andrew

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http://forum.openscenegraph.org/viewtopic.php?p=12782#12782





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