(Cross-posting to the osgWorks Google Group.)
osgWorks r474 now has a singleton instance that allows apps to access
GL_RENDERER and other values without a current context. To use this tool, do
something like the following:
osgwTools::Capabilities* caps =
osgwTools::CapabilitiesSingleton:
Chris, you're right about the heterogeneous case.
Current svn trunk HEAD of the osgWorks project has a couple tools that might
help.
There is a struct osgwTools::Capabilities that your app can invoke while any
context is current (as in a Camera pre-draw callback). It obtains the
GL_RENDERER s
create the rendering
> context.
>
> ** **
>
> *Da:* osg-users-boun...@lists.openscenegraph.org [
> mailto:osg-users-boun...@lists.openscenegraph.org]
> *Per conto di *Alistair Baxter
> *Inviato:* martedì 15 gennaio 2013 10:47
> *A:* osg-users@lists.openscenegraph.org
>
ter
Inviato: martedì 15 gennaio 2013 10:47
A: osg-users@lists.openscenegraph.org<mailto:osg-users@lists.openscenegraph.org>
Oggetto: [osg-users] GL_RENDERER string
I'm wanting to get the GL_RENDERER string out of my OpenSceneGraph / Qt
application for debug purposes, and potentially fo
I'm wanting to get the GL_RENDERER string out of my OpenSceneGraph / Qt
application for debug purposes, and potentially for showing to users for
technical support purposes.
I can get the likes of GL and GLSL version from the osg::GL2Extensions object,
and I can see the renderer string being que
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