Re: [osg-users] How do remove a node's built in offset?

2013-04-24 Thread Joshua Cook
No dice. I just end up with a second matrix offset to offset the first matrix offset. This works fine for a simple viewer, say osgviewer, but when loaded by our software it still doesn't show up. I'm wondering if the way OSG performs its matrix multiplication has something to do with it.

Re: [osg-users] How do remove a node's built in offset?

2013-04-24 Thread Robert Osfield
Hi Joshua, From the nature of questions - it's a bit odd to talk about removing a nodes built in offset as it's kinda meaningless in the general concept of scene graph - there really isn't any built in offset, objects are just placed where the modelling tools place them, I think it might be

Re: [osg-users] How do remove a node's built in offset?

2013-04-24 Thread Joshua Cook
Well, here are the objects in question. My cube and a crossing arm. If you display them both using OSGViewer you end up with the crossing arm inside a black box (I didn't set the flag to keep the texture from scaling). I'm not sure how the program I'm working with translates and rotates the

Re: [osg-users] How do remove a node's built in offset?

2013-04-24 Thread Robert Osfield
Hi Joshua, The two models are very different in coordinate sizes, it's kinda bizarre that you are expecting them to somehow to automagically do what you want. The issue is nothing to do with model offsets but you understanding of how you application and how scene graphs work. We can't simply fix

Re: [osg-users] How do remove a node's built in offset?

2013-04-24 Thread Joshua Cook
As noted from the last reply from robertosfield: I may not be asking the correct question. Unfortunately, if that is the case, I don't know what the right question is. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53783#53783

Re: [osg-users] How do remove a node's built in offset?

2013-04-24 Thread Robert Osfield
Hi Joshua, On 24 April 2013 14:48, Joshua Cook countryartis...@gmail.com wrote: I may not be asking the correct question. Unfortunately, if that is the case, I don't know what the right question is. If you don't know then how are we supposed to guess what you do know and what gaps to fill

Re: [osg-users] How do remove a node's built in offset?

2013-04-24 Thread Joshua Cook
So it turns out that I have been asking the wrong question. It is true that I'm new to scene graphs and all the nuances that go along with them. However, I do understand enough about the to know that if you have two objects whose local coordinate center is 0,0,0 then they should be

[osg-users] How do remove a node's built in offset?

2013-04-22 Thread Joshua Cook
Ok, so I have a set of IVE files and each one of them has some sort built in offset. For example: a cube with a center of X, Y, Z. I really would love to be able to save these off as an IVE with a center of 0, 0, 0. My Google-Fu is weak today, master, and I humbly request assistance with this

Re: [osg-users] How do remove a node's built in offset?

2013-04-22 Thread Paul Martz
You could translate them with the .trans pseudoloader: osgconv infile.ive.(-x,-y,-z).trans outfile.ive I'm not sure that's the right syntax for the .trans pseudoloader, but you can check the source code in src/osgPlugins/trans. On Mon, Apr 22, 2013 at 12:00 PM, Joshua Cook

Re: [osg-users] How do remove a node's built in offset?

2013-04-22 Thread Joshua Cook
Paul Martz wrote: You could translate them with the .trans pseudoloader:osgconv infile.ive.(-x,-y,-z).trans outfile.ive I'm not sure that's the right syntax for the .trans pseudoloader, but you can check the source code in src/osgPlugins/trans. On Mon, Apr 22, 2013 at 12:00 PM,