Re: [osg-users] How to render last with multiple cameras

2010-01-07 Thread Mike Greene
I think I wasn't clear on my question: The HUD works fine, as does the other regular 3D camera (behind the HUD). What I'd like to be able to do is have some items in the background camera appear on top of the HUD while others remain behind it. I thought I could use renderbins, but since the

[osg-users] How to render last with multiple cameras

2010-01-06 Thread Mike Greene
I have a view with two cameras - a HUD camera and a regular 3D perspective camera. I have my scene set up so that I can vary the alpha of the HUD (drawn with a polygon) so that I can see the 3D view behind at various intensities. What I would like to be able to do is have some of the 3D

Re: [osg-users] How to render last with multiple cameras

2010-01-06 Thread Simon Hammett
2010/1/6 Mike Greene mgre...@hiwaay.net I have a view with two cameras - a HUD camera and a regular 3D perspective camera. I have my scene set up so that I can vary the alpha of the HUD (drawn with a polygon) so that I can see the 3D view behind at various intensities. What I would like to be