Hi Tom,
Am 30.09.10 09:59, schrieb Thomas Hogarth:
Hi Stephan
I have one last issue before I can send you my changes, but might be fixed
your end already. I'm getting a crash when releasing _viewController in
GraphicsWindowIPhone::closeImplementation(). I don't really understand why
it's
Did a bit more testing last night and for me the problem actually seems to
be that the view controller releases the view and the view is crashing it.
I'll try get the view releasing properly on my end then the viewcontroller
should have no problems
On 1 October 2010 15:41, Stephan Maximilian
Hi Stephan
I have one last issue before I can send you my changes, but might be fixed
your end already. I'm getting a crash when releasing _viewController in
GraphicsWindowIPhone::closeImplementation(). I don't really understand why
it's happening as _viewController is just inherited from
Hi Stephan,
Bit more info on memory issues etc, I just ran the osg simple example with
the leaks interments and it appears osg::Alpha func is leaking also, do you
see this behaviour?
Tom
On 30 September 2010 08:59, Thomas Hogarth thomas.hoga...@googlemail.comwrote:
Hi Stephan
I have one
Hi Tom,
Am 29.09.10 02:43, schrieb Thomas Hogarth:
Good news on this
All seems to be working, I've also improved
the IPhoneWindowingSystemInterface to handle true resolutions and multiple
screens. So on IPad we should now be able to set a window to an external
screen and also change the
Good news on this
All seems to be working, I've also improved
the IPhoneWindowingSystemInterface to handle true resolutions and multiple
screens. So on IPad we should now be able to set a window to an external
screen and also change the res of the screen (I don't have an IPad though so
needs
Hi Tom,
Am 25.09.10 14:13, schrieb Thomas Hogarth:
So finally got hold of an IPod 4th gen which has the new retina display with
a res of 640x960. It does cause a bit of an issue with the iphone port of
osg however.
For backwards compatibility reasons iOS uses points (not pixels) for it's
Hi Stephan
Another approach would be to use the WindowData-class to transport the
scale-factor to the view-creation code. I went this route to disable the
autorotation of the view. I think this is cleaner than adding a
virtual screen, which gets complicated, as the iPhone supports IMHO
external
Hi Tom,
Am 26.09.10 18:52, schrieb Thomas Hogarth:
Is it best for me to send my whole git repository to you or just the files
i've changed?
just send me the modified files, that's easier I think. Perhaps you can
fork the repository on github and commit your changes to your repository
and send
Hi All
So finally got hold of an IPod 4th gen which has the new retina display with
a res of 640x960. It does cause a bit of an issue with the iphone port of
osg however.
For backwards compatibility reasons iOS uses points (not pixels) for it's ui
sizes. The point res of the screen is still
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