Re: [osg-users] Lispsm / PSSM merge ?

2008-10-06 Thread Wojciech Lewandowski
) To: OpenSceneGraph Users Sent: Monday, October 06, 2008 11:40 AM Subject: [osg-users] Lispsm / PSSM merge ? Hi all The osgShadow lib becomes a really nice shadow toolkit, thanks all to work out on different shadow technics. As we all understand is that the PSSM would be one of the most

Re: [osg-users] Lispsm / PSSM merge ?

2008-10-06 Thread Adrian Egli OpenSceneGraph (3D)
PROTECTED] *To:* OpenSceneGraph Users osg-users@lists.openscenegraph.org *Sent:* Monday, October 06, 2008 11:40 AM *Subject:* [osg-users] Lispsm / PSSM merge ? Hi all The osgShadow lib becomes a really nice shadow toolkit, thanks all to work out on different shadow technics. As we all

[osg-users] Lispsm / PSSM merge ?

2008-10-06 Thread Adrian Egli OpenSceneGraph (3D)
Hi all The osgShadow lib becomes a really nice shadow toolkit, thanks all to work out on different shadow technics. As we all understand is that the PSSM would be one of the most robust shadowing technic for large terrain, now we should be able to merge the lispsm with the pssm idea: would it be

Re: [osg-users] Lispsm / PSSM merge ?

2008-10-06 Thread Wojciech Lewandowski
;-). Cheers, Wojtek - Original Message - From: Adrian Egli OpenSceneGraph (3D) To: OpenSceneGraph Users Sent: Monday, October 06, 2008 1:51 PM Subject: Re: [osg-users] Lispsm / PSSM merge ? Hi Wojtek, the idea of PSSM is to split the view frustum into n-parts. then for each