Ok,
Thanks, the Handle method is already implemented, and it is a particular
situation, so I'll try an other way...
Thank you very much.
Vincent.
2008/4/2, Robert Osfield <[EMAIL PROTECTED]>:
>
> On Wed, Apr 2, 2008 at 5:03 PM, Vincent Bourdier <
> [EMAIL PROTECTED]> wrote:
>
> > Hi Robert,
>
On Wed, Apr 2, 2008 at 5:03 PM, Vincent Bourdier <[EMAIL PROTECTED]>
wrote:
> Hi Robert,
>
> I don't understand why and how overriding handle() method can help ?
>
The MatrixManipulator is effectively just a callback for catching events,
you implement the callback by subclassing from handle(..).
Hi Robert,
I don't understand why and how overriding handle() method can help ?
thanks.
Regards,
Vincent.
2008/4/2, Robert Osfield <[EMAIL PROTECTED]>:
>
> Hi Vincent,
>
> A MatrixManipulator isn't a class that has a setUpdateCallback(), its not
> a node, drawable and state attribute, its ju
Hi Vincent,
A MatrixManipulator isn't a class that has a setUpdateCallback(), its not a
node, drawable and state attribute, its just an form of event handler, which
itself is a form of callback. Now you can override the handle(..) method if
you wish...
Robert.
On Wed, Apr 2, 2008 at 4:08 PM, Vi
Hi all,
I'm trying to put a callback on my manipulator, inherited from
MatrixManipulator.
but a the line :
myManipulator->setUpdateCallback(...)
I got a error of compilation :
error C2039: 'setUpdateCallback' : is not member of 'MyManipulator'
I don't understand why I cannot set my callback
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