Hi Community,
I would like to do this mentioned in the subject and I am facing issues.
Sounds pretty simple but need help.
The model is attached to osg::MatrixTransform and I have
osg::UpdateCallback attached to it that sets the Matrix based on the
camera. So here is the snippet from the
I gave up on this approach. Used another Camera that mimic HUD but with
Prespective projection. Works now. Have to learn to stress less when
looking for answers :-)
Cheers,
Nick
On Thu, Nov 14, 2013 at 1:32 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Community,
I would
On 14.11.2013 11:32, Trajce Nikolov NICK wrote:
It doesn't look right. What is wrong with this code? Also, there is some
delay (when I don't apply the orientation just for debug), the model when
attached is sort of delayed following the camera. Any hints?
Hi Nick,
I'm just guessing here, but
Hi Robert,
thanks for the hint. I don't have CameraManipulator. Anyway I made it work
with HUD like approach.
Thanks again
Nick
On Thu, Nov 14, 2013 at 2:55 PM, Robert Milharcic
robert.milhar...@ib-caddy.si wrote:
On 14.11.2013 11:32, Trajce Nikolov NICK wrote:
It doesn't look right.
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