Hi Eric,
Thanks for chiming in.
Looks like I'll have to revert the header change then... and leave
resolution of the problems that Stephan has seen to a later CMake
OSG revision.
Robert.
On Wed, Apr 23, 2008 at 11:06 PM, E. Wing [EMAIL PROTECTED] wrote:
Hi, sorry, I've been really busy with
I think the problem with recent changes not showing headers in
VisualStudio, is related to a typo:
the ELSEIF in this context is bad:
so, instead of reverting patches, at least under visualstudio, one can
substitute
ELSEIF(APPLE) with ELSE(APPLE)
so
IF(APPLE)
SET(ADD_LIBRARY_HEADERS )
Hi Luigi,
Thanks for the note, its nice to know why what I did din't work. I've
gone ahead a reverted the change as it looks like the build problem
under OSX due to the headers is most likely a CMake bug, and for
frameworks these headers will actually be needed, so once the CMake
side is fixed
Hi Stephan,
Thanks for the feedback, I can't really add much help to resolving
these problem so I have to defer to yourself and others for getting
things build under OSX.
The best I can do is a bit of testing with changes to CMakeLists.txt
by removing the headers include as per your suggestion.
Hi Stephan,
Further to the issue about headers, would something like the following work?
IF(APPLE)
SET(ADD_LIBRARY_HEADERS )
ELSEIF(APPLE)
SET(ADD_LIBRARY_HEADERS ${LIB_PUBLIC_HEADERS} )
ENDIF(APPLE)
ADD_LIBRARY(${LIB_NAME}
${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
Hi Robert,
Robert Osfield schrieb:
I can patch the core OSG libraries CMakeLists.txt files and check them
in if this looks promising at your end.
this worked great!
thanks,
Stephan
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Hi Robert,
I need some CMake-advice. I found a solution for the linker-error, I
have to add
-Wl,-dylib_file,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:$(SDKROOT)/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
to
OTHER_LDFLAGS, then
Robert Osfield schrieb:
Good to hear it worked. Which CMakeLists.txt files did you have to
patch to get things to work?
The modifications are only needed for the core-libs:
OpenThreads
osg
osgDB
osgFX
osgGA
osgIntrospection
osgManipulator
osgParticle
osgShadow
osgSim
osgTerrain
osgText
Hi Stephan,
I have now modified the below core-libs to use the new header
inclusion, everything builds OK under Linux, but I can only hope that
it hasn't broke anywhere else - I need feedback from the community on
this, I send a separate email to the list requesting testing. The
changes are now
Hi, sorry, I've been really busy with other work (day job) which happens to
have no OSG or CMake at the moment so it has been hard for me to finish fixing
everything up. I have some stuff written, but it is incomplete and am still
trying to get over various CMake bugs which requires me to write
Robert Osfield schrieb:
I haven't spotted any recent updates when I've done svn update. When
did you check these changes in?
I commited the xcode-project last week (17. April)
I have problems with the cmake-build:
1.) I can't build the osgdb_freetype, I experience the same error which
E.Wing
Hi Stephan,
Is this with CMake XCode build or CMake Makefile build?
Given the problems below and the ones reported under Windows with
freetype it looks like a Wednesday release of 2.4 won't be possible.
Could you see if you can resolve the problems and we can then make
another dev release prior
Hi Robert,
Robert Osfield schrieb:
Is this with CMake XCode build or CMake Makefile build?
this is with CMake XCode.
Given the problems below and the ones reported under Windows with
freetype it looks like a Wednesday release of 2.4 won't be possible.
Could you see if you can resolve the
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Stephan Huber
Sent: Tuesday, April 22, 2008 3:06 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OS X / cmake-problems, was: Re:
OpenSceneGraph-2.3.10 dev release tagged
Hi Robert,
Robert Osfield schrieb
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