I have had success with using Mesa.
The last Mesa version that apparently supports Windows GDI is 7.8. Later
versions will build on Windows ,but crash at runtime.
I was able to successfully build Mesa 7.8.2 using Visual Studio 2010.
I ended up with a mesa based opengl32.dll that is "drop-in" re
iirc osg can statically link with opengl lib, so you can make 2 binaries: one with mesa statically linked in, and other using whatever opengl32.dll system have. Cheers. 31.05.2012, 23:04, "Simon Hammett" :On 31 May 2012 17:17, Andrew Cunningham wrote:When running a Windows OSG 3.0
Ok, thanks for that idea. I will definitely look into using Mesa.
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47985#47985
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On 31 May 2012 17:17, Andrew Cunningham wrote:
> When running a Windows OSG 3.0.1 application under Windows Remote Desktop
> the OpenGL driver defaults to the (ancient) software MS OpenGL GDI renderer
> v1.1. Unfortunately, I need to make the basics of our app work under RDC.
>
> I am finding th
When running a Windows OSG 3.0.1 application under Windows Remote Desktop the
OpenGL driver defaults to the (ancient) software MS OpenGL GDI renderer v1.1.
Unfortunately, I need to make the basics of our app work under RDC.
I am finding that glDrawElements ( called from void DrawElementsUInt::d
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