Re: [osg-users] OsgParticle variables causing objects to disappear

2011-10-05 Thread Simon White
Thanks for the input guys. I can't replicate the bug because I replaced the code with working code, but I'll be sure to come back to this thread if it happens again! Andy, I'm afraid I'm working on Windows with an ATI card (Mobility Radeon 3650 to be exact), and I'm not using osg::Point at all!

Re: [osg-users] OsgParticle variables causing objects to disappear

2011-10-05 Thread Andy Skinner
Maybe far off, but something I've seen: Do you happen to be working on a mac? We've seen something on one particular graphics card on the mac, where drawing with points sometimes seems to affect clipping on other objects. It seems really weird. I think that when we didn't set the osg::Point s

Re: [osg-users] OsgParticle variables causing objects to disappear

2011-10-05 Thread Jason Daly
On 10/05/2011 07:26 AM, Simon White wrote: Not to worry, I redesigned the min and max values to give a better looking fire, and now the problem has gone. Still don't know what caused it though, gonna worry about that in the future D: Your problem might have been caused by small feature cullin

Re: [osg-users] OsgParticle variables causing objects to disappear

2011-10-05 Thread Simon White
Not to worry, I redesigned the min and max values to give a better looking fire, and now the problem has gone. Still don't know what caused it though, gonna worry about that in the future D: Simon. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=4

[osg-users] OsgParticle variables causing objects to disappear

2011-10-03 Thread Simon White
Hi all, I have a class extended from osg::Group called FireEffect, which contains 3 particle systems: a yellow flame, a red flame, and a smoke trail. I also have a truck model in the scene. The truck model and FireEffect object are children of the Root, thus they are siblings in the scenegraph