Thanks for the input guys. I can't replicate the bug because I replaced the
code with working code, but I'll be sure to come back to this thread if it
happens again!
Andy, I'm afraid I'm working on Windows with an ATI card (Mobility Radeon 3650
to be exact), and I'm not using osg::Point at all!
Maybe far off, but something I've seen:
Do you happen to be working on a mac? We've seen something on one particular
graphics card on the mac, where drawing with points sometimes seems to affect
clipping on other objects. It seems really weird.
I think that when we didn't set the osg::Point s
On 10/05/2011 07:26 AM, Simon White wrote:
Not to worry, I redesigned the min and max values to give a better looking
fire, and now the problem has gone. Still don't know what caused it though,
gonna worry about that in the future D:
Your problem might have been caused by small feature cullin
Not to worry, I redesigned the min and max values to give a better looking
fire, and now the problem has gone. Still don't know what caused it though,
gonna worry about that in the future D:
Simon.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=4
Hi all,
I have a class extended from osg::Group called FireEffect, which contains 3
particle systems: a yellow flame, a red flame, and a smoke trail. I also have a
truck model in the scene.
The truck model and FireEffect object are children of the Root, thus they are
siblings in the scenegraph
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