Hi J-S,
Just as another datapoint, I also implemented outlining in a similar
way to osgFX::Effect. All times stay the
same except draw which triples. In my application, this doesn't
affect me too much and I still make 60 fps if an object is selected or
not, so I don't mind the jump that much,
Hello Morné,
Just as another datapoint, I also implemented outlining in a similar
way to osgFX::Effect. All times stay the
same except draw which triples. In my application, this doesn't
affect me too much and I still make 60 fps if an object is selected or
not, so I don't mind the jump that
Hi J-S,
If you are hitting frame then I wouldn't worry about it too much :-)
I presume that you won't be selecting too many objects in the scene,
so it's not like you'll be doubling the cost of the whole scene, and
if there is only one object in the scene that you select you are
unlikely to be
Hi Robert,
I presume that you won't be selecting too many objects in the scene,
so it's not like you'll be doubling the cost of the whole scene, and
if there is only one object in the scene that you select you are
unlikely to be breaking frame...
Well, that assumption is one I can't make...
Hi all,
As I said before, I'm working on a modeling-type application. To give
feedback of which object is selected, I'd like to outline it in white
(or any color).
I've currently got two implementations of an outline effect (using
osgFX::Effect), one of which uses the stencil buffer, the
that already ;)
Best regards,
art
--- Jean-Sébastien Guay [EMAIL PROTECTED] schrieb am Di, 25.11.2008:
Von: Jean-Sébastien Guay [EMAIL PROTECTED]
Betreff: [osg-users] Outline technique that doesn't triple (or worse) my
frame time?
An: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Hi all,
Forgot to mention the timings below are with a release mode build of our
application. I'll see if I can transpose the results in a basic
osgviewer-based app using the same technique... Perhaps there's
something screwy with our scene graph.
In any case, if anyone has any comments
Hello Art,
I would propose to use post processing outline technique.
Interesting technique, but unfortunately, integrating osgPPU into our
framework and doing all rendering through it would be too much work for
a simple outline technique.
That being said, I am planning a complete redesign
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