...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Wednesday, 6 October 2010 10:33 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Performance problem with osgTerrain
Hi Fabien,
On Wed, Oct 6, 2010 at 2:13 PM, Fabien Lavignotte
fabien.lavigno
Hi Fabien,
Such high costs when doing boundary equalization are not good news.
Disabling this should be an option, placing this control into
osgTerrain::Terrain would be the appropriate thing to do rather than
just commenting a code path out in GeometryTechnique.cpp.
It would also be good to get
-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
Sent: mercredi 6 octobre 2010 14:58
To: OpenSceneGraph Users
Subject: Re: [osg-users] Performance problem with osgTerrain
Hi Fabien,
Such high costs when doing
Hi Fabien,
On Wed, Oct 6, 2010 at 2:13 PM, Fabien Lavignotte
fabien.lavigno...@vegatechnologies.fr wrote:
We are testing in release build. And we have the same result on windows and
linux.
The high cost is a little bit surprising but i didn't have time to
investigate further.
So, the idea
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
Sent: Wednesday, 6 October 2010 10:33 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Performance problem with osgTerrain
Hi Fabien,
On Wed, Oct 6, 2010 at 2:13 PM, Fabien Lavignotte
Hi,
I have written a viewer on Window XP using MFC based on osviewerMFC example
code. I add eighteen IVE-format models(about 1.15GB on harddisk) as children
node to the scene's root group node, then, the rendering process gives a sharp
slowdown and the FPS decrease to less than 1.0 . Could
Hi Jin,
quit hard to say what exactly going wrong or not. you just mention the size
of the database, but nothing about the structure of it. 1.15GB is a huge
database if you have to hold the hole in your local memory. the ive is more
or less a memory dump, when you like to open a file it gets hole
Hi Jin,
Also try running osgviewer.exe loading your model. If you see a large
improvement in your FPS, it means you have something wrong with your MFC
code.
Brian
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- Original Message -
From: Adrian Egli
To: OpenSceneGraph Users
Sent: Wednesday, January 16, 2008 10:23 PM
Subject: Re: [osg-users] Performance Problem
Hi Jin,
quit hard to say what exactly going wrong or not. you just mention the size
of the database, but nothing
Hi Jin,
Try compressing the scene's texture via:
osgconv --compress mymodel.fmt mymodel.ive
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Try loading each of the 18 models separately and see which models decrease
your FPS the most. Then study those models closer to see the cause.
Press the 'S' key twice in osgviewer and look at how much time is spent
culling, drawing, and updating.
Some possible causes
1. Too many triangles.
2.
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