Re: [osg-users] Performance problem with osgTerrain

2010-11-02 Thread Robert Osfield
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Wednesday, 6 October 2010 10:33 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Performance problem with osgTerrain Hi Fabien, On Wed, Oct 6, 2010 at 2:13 PM, Fabien Lavignotte fabien.lavigno

Re: [osg-users] Performance problem with osgTerrain

2010-10-06 Thread Robert Osfield
Hi Fabien, Such high costs when doing boundary equalization are not good news. Disabling this should be an option, placing this control into osgTerrain::Terrain would be the appropriate thing to do rather than just commenting a code path out in GeometryTechnique.cpp. It would also be good to get

Re: [osg-users] Performance problem with osgTerrain

2010-10-06 Thread Fabien Lavignotte
- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: mercredi 6 octobre 2010 14:58 To: OpenSceneGraph Users Subject: Re: [osg-users] Performance problem with osgTerrain Hi Fabien, Such high costs when doing

Re: [osg-users] Performance problem with osgTerrain

2010-10-06 Thread Robert Osfield
Hi Fabien, On Wed, Oct 6, 2010 at 2:13 PM, Fabien Lavignotte fabien.lavigno...@vegatechnologies.fr wrote: We are testing in release build. And we have the same result on windows and linux. The high cost is a little bit surprising but i didn't have time to investigate further. So, the idea

Re: [osg-users] Performance problem with osgTerrain

2010-10-06 Thread Christiansen, Brad
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Wednesday, 6 October 2010 10:33 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Performance problem with osgTerrain Hi Fabien, On Wed, Oct 6, 2010 at 2:13 PM, Fabien Lavignotte

[osg-users] Performance Problem

2008-01-16 Thread Jin WZ
Hi, I have written a viewer on Window XP using MFC based on osviewerMFC example code. I add eighteen IVE-format models(about 1.15GB on harddisk) as children node to the scene's root group node, then, the rendering process gives a sharp slowdown and the FPS decrease to less than 1.0 . Could

Re: [osg-users] Performance Problem

2008-01-16 Thread Adrian Egli
Hi Jin, quit hard to say what exactly going wrong or not. you just mention the size of the database, but nothing about the structure of it. 1.15GB is a huge database if you have to hold the hole in your local memory. the ive is more or less a memory dump, when you like to open a file it gets hole

Re: [osg-users] Performance Problem

2008-01-16 Thread Brian
Hi Jin, Also try running osgviewer.exe loading your model. If you see a large improvement in your FPS, it means you have something wrong with your MFC code. Brian ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Performance Problem

2008-01-16 Thread Jin WZ
. - Original Message - From: Adrian Egli To: OpenSceneGraph Users Sent: Wednesday, January 16, 2008 10:23 PM Subject: Re: [osg-users] Performance Problem Hi Jin, quit hard to say what exactly going wrong or not. you just mention the size of the database, but nothing

Re: [osg-users] Performance Problem

2008-01-16 Thread Robert Osfield
Hi Jin, Try compressing the scene's texture via: osgconv --compress mymodel.fmt mymodel.ive ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Performance Problem

2008-01-16 Thread Brian
Try loading each of the 18 models separately and see which models decrease your FPS the most. Then study those models closer to see the cause. Press the 'S' key twice in osgviewer and look at how much time is spent culling, drawing, and updating. Some possible causes 1. Too many triangles. 2.