Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-18 Thread Nickolai Medvedev
You welcome. I would help more often if I had more free time. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71460#71460 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.open

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-18 Thread Robert Osfield
On 18 August 2017 at 18:12, Nickolai Medvedev wrote: > You can unclench your fingers, now everything works. The error has been > fixed. > > Good to hear, Thanks for the repeated testing, really helps improve the quality of the code. Cheers, Robert. __

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-18 Thread Nickolai Medvedev
You can unclench your fingers, now everything works. The error has been fixed. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71455#71455 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-18 Thread Nickolai Medvedev
Allright, let's see... Give me a hour, i rebuild all, then i will test. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71454#71454 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-18 Thread Robert Osfield
Hi Nickolai, On 18 August 2017 at 15:41, Nickolai Medvedev wrote: > Maybe, all problems in driver. Although, with OSG 3.4.0 everything works > fine. > I had some feedback from another user who's recreated it. I've also been reviewing changes to StatsHandler.cpp in the 3.4 branch and master and

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-18 Thread Nickolai Medvedev
Hi, Robert. Maybe, all problems in driver. Although, with OSG 3.4.0 everything works fine. My computer data: NVidia GeForce 640M OpenGL Driver version: 365.19 It is necessary, that someone else has checked up a branch 3.4.1 on Visual Studio. If on another computer everything will work well, th

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-18 Thread Robert Osfield
Hi Nikolia, On 18 August 2017 at 11:07, Nickolai Medvedev wrote: > Do you mean this stack? > Yes, although wa hoping for a bit but debug info. > > > ntdll.dll!779315ee() > [Указанные ниже фреймы могут быть неверны и (или) отсутствовать, > символы для ntdll.dll не загружены] >

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-18 Thread Sebastian Messerschmidt
Hi Nickolai, Robert wants something like this: https://i.stack.imgur.com/SjnI9.png It is called "Call stack" in VisualStudio. Cheers Sebastian Do you mean this stack? ntdll.dll!779315ee() [Указанные ниже фреймы могут быть неверны и (или) отсутствовать, символы для nt

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-18 Thread Nickolai Medvedev
Do you mean this stack? > ntdll.dll!779315ee() [Указанные ниже фреймы могут быть неверны и (или) отсутствовать, символы для ntdll.dll не загружены] ntdll.dll!779315ee() ntdll.dll!7792015e() nvoglv32.dll!5e627fed() nvoglv32.dl

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-17 Thread Robert Osfield
Hi Nickolai, On 17 August 2017 at 22:35, Nickolai Medvedev wrote: > > > It's a stack trace rather than console output is what we need to start > looking at the cause of the crash. > > > There is nothing in the console. > All three log files you created are console output, it's all output to std

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-17 Thread Nickolai Medvedev
> It's a stack trace rather than console output is what we need to start > looking at the cause of the crash. There is nothing in the console. > Do you mean the CMakeLists.txt changes relating to GL.in? Yes. > Did this happen with 3.4.0 or OSG master? No. With 3.4.1 branch.

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-17 Thread Robert Osfield
Hi Nickolai, On 17 August 2017 at 21:48, Nickolai Medvedev wrote: > I tested on osgviewer. Logs are attached. > It's a stack trace rather than console output is what we need to start looking at the cause of the crash. > Your last-revised boolean defines nothing to do with it. Do you mean t

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-17 Thread Nickolai Medvedev
I tested on osgviewer. Logs are attached. Your last-revised boolean defines nothing to do with it. Before the changes, StatsHandler also did not work. When i press 's', appears text with FrameRate. When I press 's' again, the program crashes. -- Read this topic online here: http

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-17 Thread Robert Osfield
Hi Nickolai, On 17 August 2017 at 20:53, Nickolai Medvedev wrote: > I checked. Now everything builded is fine. > There was another problem. When i run StatsHandler, the program crashes. I > use GL2 settings. > This sounds like a regression. Could you provide a stack trace for the crash? Could

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-17 Thread Nickolai Medvedev
Hi, Robert. I checked. Now everything builded is fine. There was another problem. When i run StatsHandler, the program crashes. I use GL2 settings. Cheers, Nickolai -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71434#71434 _

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-17 Thread Robert Osfield
Hi Nickolai, On 10 August 2017 at 20:39, Nickolai Medvedev wrote: > Hi, Robert. When i compiling OSG 3.4.1 on Visual Studio 2012, got an error: > > E: \ OpenSceneGraph-3.4.1-rc1 \ src \ osgUtil \ ShaderGen.cpp (199): fatal > error C1017: Invalid integer constant expression > > This is because of

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-16 Thread Beatrix Miller
Hi, Such a helpful topic! ... Thank you! Cheers, Beatrix -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71429#71429 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.opens

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-10 Thread Nickolai Medvedev
Hi, Robert. When i compiling OSG 3.4.1 on Visual Studio 2012, got an error: E: \ OpenSceneGraph-3.4.1-rc1 \ src \ osgUtil \ ShaderGen.cpp (199): fatal error C1017: Invalid integer constant expression This is because of OSG_GLES2_FEATURES, OSG_GLES3_FEATURES and OSG_GL2_FEATURES, which are decla

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-08 Thread Jordi Torres
Hi Robert, I will try to make it work again. I'll ping you when I know something else (in a different trhead to not add noise to this one). Thanks 2017-08-08 15:41 GMT+02:00 Robert Osfield : > On 8 August 2017 at 10:14, Robert Osfield > wrote: > >> I did an update of the coverity_scan branch t

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-08 Thread Robert Osfield
On 8 August 2017 at 10:14, Robert Osfield wrote: > I did an update of the coverity_scan branch to master yesterday, but > unfortunately the build failed due to timeout : > >https://travis-ci.org/openscenegraph/OpenSceneGraph/jobs/261921157 > > I restarted the job and it was timedout again aft

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-08 Thread Robert Osfield
On 8 August 2017 at 09:25, Jordi Torres wrote: > Humnm, we can have different coverity scan branches if we want to analyze > several releases. Anyway is no problem for me to wait to 3.6 :). > The purge of coverity scan issues took a lot of effort and time, it's not something I want to do again f

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-08 Thread Jordi Torres
Humnm, we can have different coverity scan branches if we want to analyze several releases. Anyway is no problem for me to wait to 3.6 :). Thanks Robert. 2017-08-07 19:25 GMT+02:00 Robert Osfield : > On 7 August 2017 at 16:40, Jordi Torres wrote: > >> Can I ask for a coverity_scan build befor

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-07 Thread Robert Osfield
On 7 August 2017 at 16:40, Jordi Torres wrote: > Can I ask for a coverity_scan build before tagging the release? > >> >> >> > You can indeed ask :-) The coverity_scan is based on master rather than the 3.4 branch so it w

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-08-07 Thread Jordi Torres
Hey Robert, Can I ask for a coverity_scan build before tagging the release? Thx. 2017-07-31 10:37 GMT+02:00 Dennis Cappendijk : > Thank you! > > Cheers, > Dennis > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=71350#71350 > > > > > > _

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-07-31 Thread Dennis Cappendijk
Thank you! Cheers, Dennis -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71350#71350 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-use

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-07-27 Thread Robert Osfield
Hi Dennis, Good suggestion, now cherry-picked into OpenSceneGraph-3.4 branch. Robert. On 27 July 2017 at 12:11, Dennis Cappendijk wrote: > Hi Robertos, > > We're testing 3.4, and were wondering if the following patch could be > cherrypicked into 3.4.1 > > https://github.com/openscenegraph/Open

Re: [osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-07-27 Thread Dennis Cappendijk
Hi Robertos, We're testing 3.4, and were wondering if the following patch could be cherrypicked into 3.4.1 https://github.com/openscenegraph/OpenSceneGraph/commit/ea9f479674da71c222696bd2254a7c91433365f1 This (should) allow builds that had conflicting fstream link errors to no longer be forced

[osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

2017-07-26 Thread Robert Osfield
Hi All, Right now I am a good place work wise to push out a point release of the OpenSceneGraph-3.4 branch which will be 3.4.1. I can only test under Linux+NVidia and a bit under Windows 7 (using Windows feel like pull toenails out so I don't tend to focus here :-) so really need others to dive