Peter Wraae Marino wrote:
Yea doing it using a shader is easier and more flexible, but is there a
reason why we don't get access to do multitexture coordinates?
Jasons suggestion: osg::Geometry::setTexCoordArray() is not for
multitexture coordinates, so I can't really use that.
Yes,
Peter Wraae Marino wrote:
Hi Franclin,
Yea doing it using a shader is easier and more flexible, but is there
a reason why we don't get access to do multitexture coordinates?
Jasons suggestion: osg::Geometry::setTexCoordArray() is not for
multitexture coordinates, so I can't really use
Hi Jason,
Yes it does work.. just fine.
thanks,
Peter
On Thu, Jul 10, 2008 at 6:05 PM, Jason Daly [EMAIL PROTECTED] wrote:
Peter Wraae Marino wrote:
Hi Franclin,
Yea doing it using a shader is easier and more flexible, but is there a
reason why we don't get access to do multitexture
Hi Peter,
I have addressed this issue in my tutorial entitled Tutorial 7: Texturing,
multitexturing and positioning objects
(http://www.openscenegraph.org/projects/osg/attachment/wiki/Support/Tutorials/Tuto7.zip).
For your information, please note that it is not possible to apply a
Hi Franclin,
Yea doing it using a shader is easier and more flexible, but is there a
reason why we don't get access to do multitexture coordinates?
Jasons suggestion: osg::Geometry::setTexCoordArray() is not for multitexture
coordinates, so I can't really use that.
regards,
Peter
On Thu, Jul
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