Re: [osg-users] RE : multitextureing coordinates

2008-07-10 Thread Ulrich Hertlein
Peter Wraae Marino wrote: Yea doing it using a shader is easier and more flexible, but is there a reason why we don't get access to do multitexture coordinates? Jasons suggestion: osg::Geometry::setTexCoordArray() is not for multitexture coordinates, so I can't really use that. Yes,

Re: [osg-users] RE : multitextureing coordinates

2008-07-10 Thread Jason Daly
Peter Wraae Marino wrote: Hi Franclin, Yea doing it using a shader is easier and more flexible, but is there a reason why we don't get access to do multitexture coordinates? Jasons suggestion: osg::Geometry::setTexCoordArray() is not for multitexture coordinates, so I can't really use

Re: [osg-users] RE : multitextureing coordinates

2008-07-10 Thread Peter Wraae Marino
Hi Jason, Yes it does work.. just fine. thanks, Peter On Thu, Jul 10, 2008 at 6:05 PM, Jason Daly [EMAIL PROTECTED] wrote: Peter Wraae Marino wrote: Hi Franclin, Yea doing it using a shader is easier and more flexible, but is there a reason why we don't get access to do multitexture

[osg-users] RE : multitextureing coordinates

2008-07-09 Thread Franclin Foping
Hi Peter, I have addressed this issue in my tutorial entitled Tutorial 7: Texturing, multitexturing and positioning objects (http://www.openscenegraph.org/projects/osg/attachment/wiki/Support/Tutorials/Tuto7.zip). For your information, please note that it is not possible to apply a

Re: [osg-users] RE : multitextureing coordinates

2008-07-09 Thread Peter Wraae Marino
Hi Franclin, Yea doing it using a shader is easier and more flexible, but is there a reason why we don't get access to do multitexture coordinates? Jasons suggestion: osg::Geometry::setTexCoordArray() is not for multitexture coordinates, so I can't really use that. regards, Peter On Thu, Jul