Peter Wraae Marino wrote:
Hi Franclin,
Yea doing it using a shader is easier and more flexible, but is there a reason why we don't get access to do multitexture coordinates? Jasons suggestion: osg::Geometry::setTexCoordArray() is not for multitexture coordinates, so I can't really use that.

I use it for multitexture coordinates all of the time. Why would you think it doesn't work?

--"J"

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