Hi Jason,

Yes it does work.. just fine.

thanks,
Peter

On Thu, Jul 10, 2008 at 6:05 PM, Jason Daly <[EMAIL PROTECTED]> wrote:

> Peter Wraae Marino wrote:
>
>> Hi Franclin,
>>  Yea doing it using a shader is easier and more flexible, but is there a
>> reason why we don't get access to do multitexture coordinates?
>>  Jasons suggestion: osg::Geometry::setTexCoordArray() is not for
>> multitexture coordinates, so I can't really use that.
>>
>
> I use it for multitexture coordinates all of the time.   Why would you
> think it doesn't work?
>
> --"J"
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Regards,
Peter Wraae Marino

www.osghelp.com - OpenSceneGraph support site
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to