Hi Jason, Yes it does work.. just fine.
thanks, Peter On Thu, Jul 10, 2008 at 6:05 PM, Jason Daly <[EMAIL PROTECTED]> wrote: > Peter Wraae Marino wrote: > >> Hi Franclin, >> Yea doing it using a shader is easier and more flexible, but is there a >> reason why we don't get access to do multitexture coordinates? >> Jasons suggestion: osg::Geometry::setTexCoordArray() is not for >> multitexture coordinates, so I can't really use that. >> > > I use it for multitexture coordinates all of the time. Why would you > think it doesn't work? > > --"J" > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site
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