Thanks,
I already have dev release compilated, but when a submission i done, i want
to test it, maybe someone can solve/have solved bug I am looking at...
Thanks Robert.
Vincent.
2008/12/10 Robert Osfield [EMAIL PROTECTED]
HI Vincent,
Dev releases are static tags that don't get patched,
no pb during compilation ... but when I configure my project...
in ...\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) :
AvailabilityMacros.h not found ... I didn't found it in OSG..
hmm where is it ?
thanks,
Vincent.
2008/12/10 Vincent Bourdier [EMAIL PROTECTED]
I just use Cmake to compile OSG : it was good, no errors.
After that, I set my project including :
*Z:\OSG_current_svn\sources\src\include
Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config*
in the include directories...
and AvailabilityMacros.h, included from
Hi Vincent,
I'm not familiar with the AvailabilityMacros.h dependency. Could you
post the file that is trying to include it.
One thing you could try would be to remove the CMakeCache.txt and then
re-run ./configure to see if force a query of available facilties
might prod it in the right
Hi,
I want to have the lastest source code, to benefit of submissions.
My goal is just to update my src osg OSG each day and recompile on my
computer...
is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the good SVN
adress to checkout ?
or
*Error *:
1Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4)
: fatal error C1083: Impossible d'ouvrir le fichier include :
'AvailabilityMacros.h' : No suche file or directory
*
File
*Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4)
Hi Vincent,
Have you built the OSG before on this Mac? If so which version?
I do wonder if you don't have an Apple SDK missing that contains the
AvailabilityMacros.h that the Config is trying to use.
Robert.
On Wed, Dec 10, 2008 at 12:55 PM, Vincent Bourdier
[EMAIL PROTECTED] wrote:
Error :
Hi Vincent,
If you are using windows then how come you have Xcode in your path...
Did you do something odd w.r.t doing an out of source build in a hand
built directory? I'm perplexed how you've got you're build into this
state.
Robert.
On Wed, Dec 10, 2008 at 1:19 PM, Vincent Bourdier
[EMAIL
I need to had Z:\OSG_2.6.1\sources\src\Xcode\OpenSceneGraph\config in my
include path. If I don't I have the following error :
1Z:\OSG_2.6.1\sources\src\include\OpenThreads/Atomic(17) : fatal error
C1083: Impossible d'ouvrir le fichier include : 'OpenThreads/Config' : No
such file or directory
hm ...Sorry but I'm not using MAC, but Windows and VS2005
I have osg 2.2, 2.4, 2.5.1, 2.6.1 compiled well and configured for my
project... all is good for that.
The \src\Xcode\OpenSceneGraph\config\OpenThreads/Config file has changed
from 2.6.1... and this makes the problem...
Thanks,
Hi Vincent,
How are you going about configuring your project? Are you trying to
use the deprecated XCode projects or generating Xcode projects from
cmake?
Robert.
On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier
[EMAIL PROTECTED] wrote:
no pb during compilation ... but when I configure my
HI Vincent,
Dev releases are static tags that don't get patched, once they are
made they never changed, so you would only need to compile once.
The trunk is where all the new submissions get merged, then once ever
week or two a dev release comes out. So if you want all the absolute
latest day
Hi Vincent,
OK, now I understand. You've grabbed a Config file that was never
meant to be used on anything other than with an XCode build under OSX.
CMake will build the required Config file for you, you shouldn't need
to add any explicit links to it.
Try removing the CMakeCache.txt and re-run
2008/12/10 Robert Osfield [EMAIL PROTECTED]
Hi Vincent,
OK, now I understand. You've grabbed a Config file that was never
meant to be used on anything other than with an XCode build under OSX.
CMake will build the required Config file for you, you shouldn't need
to add any explicit links
Hi,
On Wednesday 10 December 2008 15:15, Vincent Bourdier wrote:
What config file ?
The config file that contains the cmake configure time options that change the
ABI of the osg library.
where ? ...
At build time in builddir/include/osg/Config and
builddir/include/OpenThreads/Config
At
Hi mathias.
I already have this config file in my build directory.
When I first build 2.6.1, the first file Config I found was in Xcode...
this is the mistake ! I was not searching in the good directory... !!!
But, I still need to put this path in my configurations... that seems
normal, isn't
Hi Vincent,
I need to had Z:\OSG_2.6.1\sources\src\Xcode\OpenSceneGraph\config in my
include path. If I don't I have the following error :
There is no src/Xcode directory in the OSG source tree anywhere. See
http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src
Or
2008/12/10 Jean-Sébastien Guay [EMAIL PROTECTED]
Hi Vincent,
I need to had Z:\OSG_2.6.1\sources\src\Xcode\OpenSceneGraph\config in my
include path. If I don't I have the following error :
There is no src/Xcode directory in the OSG source tree anywhere. See
Hi Vincent,
I already have this config file in my build directory.
...
But, I still need to put this path in my configurations... that seems
normal, isn't it ?
You only need to add that path to your project if you build
out-of-source (good) *and* you don't install (build the INSTALL
Hi Vincent,
In my checkout, I have a Xcode directory...
I checkout from http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk/
That's what I'm saying. Your checkout seems to be in a bad state. Your
checkout should be a mirror of what's in that link. Click on src, and
you'll see there
Hi,
Yes I see that... I just was lucky when configuring bad my project...
Now all works well :-)
thanks a lot.
Vincent.
2008/12/10 Jean-Sébastien Guay [EMAIL PROTECTED]
Hi Vincent,
In my checkout, I have a Xcode directory...
I checkout from
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