Prosenjit wrote:
> Using melted chocolate as cake decoration? I'm making a cake this weekend and
> what I'm planning on doing is melting white chocolate, using food coloring
> (I'm thinking red) and then using a pastry bag to decorate and/or write on
> the cake. I've never done this before so I'
margueratesullivan wrote:
> Using melted chocolate as cake decoration? I'm making a cake this weekend and
> what I'm planning on doing is melting white chocolate, using food coloring
> (I'm thinking red) and then using a pastry bag to decorate and/or write on
> the cake. I've never done this be
Using melted chocolate as cake decoration? I'm making a cake this weekend and
what I'm planning on doing is melting white chocolate, using food coloring (I'm
thinking red) and then using a pastry bag to decorate and/or write on the cake.
I've never done this before so I'm wondering...will the he
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Daly
Sent: Monday, March 23, 2009 3:24 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] ShadowMap Required OpenGL Extensions
Ben Axelrod wrote:
Thanks,
Do you think that changing the shadow texture size
-users-boun...@lists.openscenegraph.org] On Behalf Of Jason
Daly
Sent: Monday, March 23, 2009 3:24 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] ShadowMap Required OpenGL Extensions
Ben Axelrod wrote:
Thanks,
Do you think that changing the shadow texture size will
Ben Axelrod wrote:
Thanks,
Do you think that changing the shadow texture size will have any
affect here? I have noticed a somewhat similar failure of ShadowMap
when I have a very large mesh file, and decreasing the shadow texture
size seems to fix that.
Oh, possibly. The GeForce 5's
-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Daly
Sent: Monday, March 23, 2009 1:40 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] ShadowMap Required OpenGL Extensions
Ben Axelrod wrote:
I should probably specify the graphics cards in
Ben Axelrod wrote:
I should probably specify the graphics cards in question.
The working card is a NVidia 7300 LE. The card that passes the test,
but still does not work is a NVidia NV37GL [Quadro FX 330/Quadro
NVS280] (rev a2)
The NV37 is a GeForce 5-era card, so it should fully su
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ben Axelrod
Sent: Friday, March 20, 2009 12:42 PM
To: OpenSceneGraph Users
Subject: [osg-users] ShadowMap Required OpenGL Extensions
My application checks for the existence of some OpenGL extensions before
allowing ShadowMap to
My application checks for the existence of some OpenGL extensions before
allowing ShadowMap to be turned on. So far, I have been using this test:
if (GL_EXT_framebuffer_object &&
(GL_ARB_fragment_program || GL_EXT_fragment_program) &&
(GL_ARB_fragment_program_shadow || GL_EXT_fragment_prog
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