Re: [osg-users] ShadowMap Required OpenGL Extensions

2009-04-21 Thread Chris 'Xenon' Hanson
Prosenjit wrote: > Using melted chocolate as cake decoration? I'm making a cake this weekend and > what I'm planning on doing is melting white chocolate, using food coloring > (I'm thinking red) and then using a pastry bag to decorate and/or write on > the cake. I've never done this before so I'

Re: [osg-users] ShadowMap Required OpenGL Extensions

2009-04-21 Thread Art Tevs
margueratesullivan wrote: > Using melted chocolate as cake decoration? I'm making a cake this weekend and > what I'm planning on doing is melting white chocolate, using food coloring > (I'm thinking red) and then using a pastry bag to decorate and/or write on > the cake. I've never done this be

Re: [osg-users] ShadowMap Required OpenGL Extensions

2009-04-21 Thread Prosenjit
Using melted chocolate as cake decoration? I'm making a cake this weekend and what I'm planning on doing is melting white chocolate, using food coloring (I'm thinking red) and then using a pastry bag to decorate and/or write on the cake. I've never done this before so I'm wondering...will the he

Re: [osg-users] ShadowMap Required OpenGL Extensions

2009-03-23 Thread Ben Axelrod
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Daly Sent: Monday, March 23, 2009 3:24 PM To: OpenSceneGraph Users Subject: Re: [osg-users] ShadowMap Required OpenGL Extensions Ben Axelrod wrote: Thanks, Do you think that changing the shadow texture size

Re: [osg-users] ShadowMap Required OpenGL Extensions

2009-03-23 Thread Tomlinson, Gordon
-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Daly Sent: Monday, March 23, 2009 3:24 PM To: OpenSceneGraph Users Subject: Re: [osg-users] ShadowMap Required OpenGL Extensions Ben Axelrod wrote: Thanks, Do you think that changing the shadow texture size will

Re: [osg-users] ShadowMap Required OpenGL Extensions

2009-03-23 Thread Jason Daly
Ben Axelrod wrote: Thanks, Do you think that changing the shadow texture size will have any affect here? I have noticed a somewhat similar failure of ShadowMap when I have a very large mesh file, and decreasing the shadow texture size seems to fix that. Oh, possibly. The GeForce 5's

Re: [osg-users] ShadowMap Required OpenGL Extensions

2009-03-23 Thread Ben Axelrod
-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Daly Sent: Monday, March 23, 2009 1:40 PM To: OpenSceneGraph Users Subject: Re: [osg-users] ShadowMap Required OpenGL Extensions Ben Axelrod wrote: I should probably specify the graphics cards in

Re: [osg-users] ShadowMap Required OpenGL Extensions

2009-03-23 Thread Jason Daly
Ben Axelrod wrote: I should probably specify the graphics cards in question. The working card is a NVidia 7300 LE. The card that passes the test, but still does not work is a NVidia NV37GL [Quadro FX 330/Quadro NVS280] (rev a2) The NV37 is a GeForce 5-era card, so it should fully su

Re: [osg-users] ShadowMap Required OpenGL Extensions

2009-03-23 Thread Ben Axelrod
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ben Axelrod Sent: Friday, March 20, 2009 12:42 PM To: OpenSceneGraph Users Subject: [osg-users] ShadowMap Required OpenGL Extensions My application checks for the existence of some OpenGL extensions before allowing ShadowMap to

[osg-users] ShadowMap Required OpenGL Extensions

2009-03-20 Thread Ben Axelrod
My application checks for the existence of some OpenGL extensions before allowing ShadowMap to be turned on. So far, I have been using this test: if (GL_EXT_framebuffer_object && (GL_ARB_fragment_program || GL_EXT_fragment_program) && (GL_ARB_fragment_program_shadow || GL_EXT_fragment_prog